First time installation

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Dredd
Posts: 2
Joined: 02 Dec 2022, 12:38

First time installation

Post by Dredd »

I'm not keen into installing too many mods (I use at best 20-30 mods), but most of these are usually to remove annoyances or to fix bugs.

So I'm trying to think if I should switch to Openmorrowind. I will write a list of mods that I usually use for Morrowind, hoping that the project has already made these parts of Openmorrowind because they are essential.

1) First of all, I seem to have read something related to how the passive attributes from birthsign are actually different from general morrowind. I'm not sure where I read that, but I found it food for thought.

2) Second, these are the mods I usually install:

Morrowind Code patch
Patch for purist
Expansion Delay-47588-1-3-1612481103
Better Daedric Font-44540-3-2-1588716626
[MWSE] UI Expansion v1.6.2-46071-1-6-2-1656883620
Alteration Shields Visual Effect Remover-42179-v1-0
Beauty Font.7z-49201-v1-1-1610248444
[MWSE] Expeditious Exit v1.3.0-45634-1-3-0-1636239945
[MWSE] State-Based Health-48133-1-3-1626234196
[MWSE] quest_skill_reward_fix-48269-1-0-1591018543
[MWSE] Hide the Skooma-48454-1-0-1593062468
[MWSE] [required for fortify max] Attribute Effect Tweaks 1.0.1
[MWSE] Fortify Max 1-0-4
[MWSE] Borrowed Time-48971-1-2-1649138064
[MWSE] Skill Increase GMST Fix-48029-1-0-1
[MWSE] abotDoorsAntiStuck101-50931-1-01-1648918178
[MWSE] Shrine Tooltips-48275-1-2-3-1641849490
[MWSE] No Thank You-49681-1-0-1620178729


creeper is rich cleaned
Melian's Teleport Mod-43753-1-3
PW_+5LevelupModifiers


They are not many, but as you can see, the first list is for fixing bugs and removing annoyances, while the second is mostly quality of life changes.

I wonder how much of the list above is made redundant by OpenMW.

Cheers
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akortunov
Posts: 871
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: First time installation

Post by akortunov »

Dredd wrote: 02 Dec 2022, 12:47 1) First of all, I seem to have read something related to how the passive attributes from birthsign are actually different from general morrowind. I'm not sure where I read that, but I found it food for thought.
They supposed to be NOT different in 0.48
Dredd wrote: 02 Dec 2022, 12:47 I wonder how much of the list above is made redundant by OpenMW.
Not that much. IIRC, Expeditious Exit is aimed to avoid a crash which does not happen in OpenMW. The rest of MWSE mods from this list seem to have no OpenMW alternatives.
Dredd
Posts: 2
Joined: 02 Dec 2022, 12:38

Re: First time installation

Post by Dredd »

akortunov wrote: 02 Dec 2022, 19:18
Dredd wrote: 02 Dec 2022, 12:47 1) First of all, I seem to have read something related to how the passive attributes from birthsign are actually different from general morrowind. I'm not sure where I read that, but I found it food for thought.
They supposed to be NOT different in 0.48
Dredd wrote: 02 Dec 2022, 12:47 I wonder how much of the list above is made redundant by OpenMW.
Not that much. IIRC, Expeditious Exit is aimed to avoid a crash which does not happen in OpenMW. The rest of MWSE mods from this list seem to have no OpenMW alternatives.
This is the mod I was referring to that touches birthsigns: https://www.nexusmods.com/morrowind/mod ... escription

The issue about the MWSE plugins above is that I had hoped Openmorrowind would have fixed these things already, because they are more akin to bugfixes rather than being "tweaks". As of now, I don't think it's worth switching.
LoneWolf
Posts: 117
Joined: 26 Sep 2017, 19:13

Re: First time installation

Post by LoneWolf »

Possilbe alternatives for a few :

[MWSE] State-Based Health-48133-1-3-1626234196
Talrivian's State-Based HP Mod

[MWSE] Hide the Skooma-48454-1-0-1593062468
Hide the Sugar Hide the Skooma

Melian's Teleport Mod-43753-1-3
Multiple Teleport Marking (OpenMW and Tamriel Rebuilt)
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akortunov
Posts: 871
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: First time installation

Post by akortunov »

Dredd wrote: 04 Dec 2022, 12:36 because they are more akin to bugfixes rather than being "tweaks".
They are tweaks, quite subjective, and they may do not fit everyone's setup. So they are supposed to be implemented as Lua-based mods (basically, in the same way as they are implemented in MWSE) instead of engine-side features. Unfortunately, OpenMW's Lua API is still under development, so it can not be done yet.
mikeprichard
Posts: 107
Joined: 16 Dec 2018, 19:42

Re: First time installation

Post by mikeprichard »

LoneWolf wrote: 04 Dec 2022, 15:13 Possilbe alternatives for a few :

[MWSE] State-Based Health-48133-1-3-1626234196
Talrivian's State-Based HP Mod
Bit of a necro post, but I thought it relevant to note for others' info that since the mw.modhistory.com site is now apparently dead, Talrivian's State-Based HP Mod (which works flawlessly in OpenMW) is now available on the Nexus at https://www.nexusmods.com/morrowind/mods/52183.
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