Is there any tutorial for Collada / Blender 2.79 that I can use? Maybe I am missing something that I have overseen or something. I cannot use latest version of Blender because as I tried running this newer program my computer froze on me which forced me to do a hard reset. I also tried using a nif exporter plugin for Blender 2.79 but it is not working for me either.
I also did looked at OpenMW modding guide but that guide doesn't explain what I need to do with the textures to make sure it stays correct, the model scale/position as well how to make it properly work as a weapon.
As for nif exporter under blender I get this assertion fail:
Code: Select all
Dev: Sys variable not set
Executing - Niftools : Blender Nif Plugin v2.6.0 (running on Blender 2.79 (sub 0), PyFFI 2.2.4.dev4)
Exporting /home/kruz/Dokumente/Sachen/Projekte/OpenMW/Crossbows/WillowCrossbow/WillowCrossbow.nif
Exporting objects
Smoothing seams between objects...
Fixed normals on 0 vertices.
Exporting
Exporting geometry only
Writing NIF version 0x04000002
Exporting <bpy_struct, Object("WillowCrossbow")>
Exporting <bpy_struct, Object("WillowCrossbow")> as NiTriShape block
Exporting <bpy_struct, ImageTexture("Defuse")> as NiSourceTexture block
Exporting NiTexturingProperty block
Exporting NiMaterialProperty block
Finished
Traceback (most recent call last):
File "/home/kruz/.config/blender/2.79/scripts/addons/io_scene_nif/operators/nif_export_op.py", line 179, in execute
return nif_export.NifExport(self, context).execute()
File "/home/kruz/.config/blender/2.79/scripts/addons/io_scene_nif/nif_export.py", line 185, in execute
root_block = self.objecthelper.export_root_node(self.root_objects, filebase)
File "/home/kruz/.config/blender/2.79/scripts/addons/io_scene_nif/modules/nif_export/object/__init__.py", line 91, in export_root_node
n_root = self.export_node(b_obj_root, None)
File "/home/kruz/.config/blender/2.79/scripts/addons/io_scene_nif/modules/nif_export/object/__init__.py", line 191, in export_node
return self.mesh_helper.export_tri_shapes(b_obj, n_parent, b_obj.name)
File "/home/kruz/.config/blender/2.79/scripts/addons/io_scene_nif/modules/nif_export/geometry/mesh/__init__.py", line 429, in export_tri_shapes
assert ((f_numverts == 3) or (f_numverts == 4)) # debug
AssertionError
location: <unknown location>:-1
- Spoiler: Show