OpenMW 0.48.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

We did that with the April Fool's joke release you just posted in the other thread. :)
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

Hello again, can you implement the display of amulets and rings without using lua scripts can you somehow redo this mechanics?
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

If it's not something the original engine did, we're not likely to implement it unless it's too technically complex to make viable as a mod. This sounds maybe like something that a mod should be able to do, so once we've got the necessary API endpoints set up, it shouldn't be a pain to install and use a mod once someone's made it.
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

The original engine could well have implemented this, but the developers have not finalized this feature
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AnyOldName3
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Re: OpenMW 0.48.0

Post by AnyOldName3 »

The original engine either did something or didn't do it. Things that its developers might have done, but didn't, don't count, as there are a million things they might have considered had they had enough time or technology that didn't exist at the time. There's no way we could implement them, and if we did, we'd end up with something different to Morrowind. This is what mods are good at.
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

I'm sorry, I didn't mean to offend any of you, I just wanted to offer an idea.
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

No offense taken, just stating how things are and what the situation is. Some things are best left as mods.
Amgarrak
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Re: OpenMW 0.48.0

Post by Amgarrak »

I was hoping so much for you that you would be able to implement this feature displaying amulets and rings as here and now I understand that I should not wait for your OpenMW :(
Last edited by Amgarrak on 14 Aug 2022, 07:36, edited 1 time in total.
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psi29a
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Re: OpenMW 0.48.0

Post by psi29a »

That's perfectly okay, it's fine as a mod. :)
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Re: OpenMW 0.48.0

Post by psi29a »

Welcome to the 0.48 end game... Release Candidate phase. The openmw-48 branch has been made and we need testers! :)

Here are a list of currently known regressions.

Idea here is to do your worst and try to crash them, raise issues on our tracker and we'll triage them.

RC1:
MacOS: https://mega.nz/file/HJVQELBS#3Nl1NL_s1 ... ZtPb7Xe1t4
Windows: https://openmw.rgw.ctrl-c.liu.se/Releas ... -win64.exe
Linux: https://redfortune.de/openmw/rc/openmw- ... RC1.tar.gz

Note: regressions are known issues that deviate (usually for the worst) from the previous release, in this case 0.47
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