40 FPS on an RTX 3080

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Demetter
Posts: 1
Joined: 29 May 2022, 14:02

40 FPS on an RTX 3080

Post by Demetter »

I'm only getting 40fps in the starting area. My render distance is only set to 2.00.
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urm
Posts: 83
Joined: 02 Jun 2017, 16:05
Gitlab profile: https://gitlab.com/uramer

Re: 40 FPS on an RTX 3080

Post by urm »

Could you verify that the game is using your 3080, and not an integrated GPU? Judging by the graph, you are GPU limited, but that's almost impossible to actually achieve on 3080, OpenMW is very CPU limited. And at that point you should definitely have more than 60 fps, unless you are rendering at 8k or something ridiculous.
CMAugust
Posts: 285
Joined: 10 Jan 2016, 00:13

Re: 40 FPS on an RTX 3080

Post by CMAugust »

If the Draw bar is as long as GPU, it's almost certainly CPU limited. That RTX 3080 is just idling most of the time waiting for the (probably much less capable) CPU to send 9022 draw calls. A ridiculous number, given that modern games take pains not to go over 2500. Badly optimized vanilla assets, shadows, full water detail and an FOV of "only" 110 go a long way to explaining why this frame is so expensive. Not even active grid paging can save the day here.
Nerevar
Posts: 4
Joined: 29 Oct 2018, 23:38

Re: 40 FPS on an RTX 3080

Post by Nerevar »

You can't use the full resources of your hardware
unless you manually alter so many settings,

old, new, low/high resource games don't matter

old, new, low/high price hardware doesn't make a difference
in a similar sense if you don't actually manually alter your systems
settings.


you got to get under the hood to get the most out of hardware

there are basically tons of ways to squeeze extra performance
out of hardware that have to be done manually, and are
necessary for getting the performance expected out of it

For morrowind and skyrim this is especially important,
as they have the distinctive ability to scale in lots of ways
that are taxing on your systems resources,
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