OpenMW Nightly builds

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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psi29a
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Re: OpenMW Nightly builds

Post by psi29a »

@jackleson You need to upgrade to OSG 3.6.5, period. 3.6.4 is broken, which is why 3.6.5 it is provided in the PPA.
WhiteGuar
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Re: OpenMW Nightly builds

Post by WhiteGuar »

"Add option to always allow stealing from KO'd actors (feature #5545)"
Does this mean Calm humanoid is no longer necessary to pickpocket KOed NPCs? Also does this allow the player to loot everything or just the unequipped items? Nvm I've checked it out myself. It's pickpocketing

In any case, this is an extremely useful feature for wannabe pacifist characters and I thank Capostrophic and the rest of the team for it :)
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silentthief
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Re: OpenMW Nightly builds

Post by silentthief »

WhiteGuar wrote: 15 Feb 2021, 15:39 "Add option to always allow stealing from KO'd actors (feature #5545)"
Does this mean Calm humanoid is no longer necessary to pickpocket KOed NPCs? Also does this allow the player to loot everything or just the unequipped items? Nvm I've checked it out myself. It's pickpocketing

In any case, this is an extremely useful feature for wannabe pacifist characters and I thank Capostrophic and the rest of the team for it :)
Yeah this was a pretty cool option which vanilla MW had. After the upgrade to Game of the year edition it was not available. I believe that this was one that Hrnchamd put into the Vanilla Code Patch as something the player could enable.

ST
Lurking a lot lately

100% not a dev, but I know a little about Linux, MW, and scripting. I try to help. LMK if you have any questions.

Current MW quote: "I don't recall using teleportation. Yet there I was. Alone. Naked."
JaneAlora
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Re: OpenMW Nightly builds

Post by JaneAlora »

Thanks for the info Ace. It has really helped.
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akortunov
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Re: OpenMW Nightly builds

Post by akortunov »

silentthief wrote: 16 Feb 2021, 19:10 After the upgrade to Game of the year edition it was not available.
Probably because such behaviour was not intended by Morrowind's devs and they treated it as an exploit which is worth to be fixed.
kinnairdclan8
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Re: OpenMW Nightly builds

Post by kinnairdclan8 »

Does anyone have access to the build scripts that make the generic Linux release builds? That is those that can properly build (or perhaps download) and place the libraries that are in ./lib in the generic Linux builds, and those that configure OpenMW to use those libraries? (EDIT: Saw openmw, openmw-cs, other programs are bash scripts that update LD_LIBRARY_PATH before calling the proper binary so I now have an answer to the second part of my question. Still wondering about the first.)

I'm trying to make a branch of build-openmw that will be able to be run as a docker container to build a release version of the generic Linux build off of Debian 11 (just Debian for now). https://github.com/hristoast/build-openmw It's building within the container perfectly however it performs the 'make install' steps with the openmw binaries but not the libraries whereas I'd like it to be able to spit out the "portable" generic version of a nightly.

TIA!
Last edited by kinnairdclan8 on 07 Apr 2022, 07:21, edited 3 times in total.
K1ll
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Re: OpenMW Nightly builds

Post by K1ll »

kinnairdclan8 wrote: 06 Apr 2022, 19:46 Does anyone have access to the build scripts that make the generic Linux release builds? That is those that can properly build (or perhaps download) and place the libraries that are in ./lib in the generic Linux builds, and those that configure OpenMW to use those libraries? (EDIT: Saw openmw, openmw-cs, other programs are bash scripts that update LD_LIBRARY_PATH before calling the proper binary so I now have an answer to the second part of my question. Still wondering about the first.)

I'm trying to make a branch of build-openmw that will be able to be run as a docker container to build a release version of the generic Linux build off of Debian 11 (just Debian for now). https://github.com/hristoast/build-openmw It's building within the container perfectly however it performs the 'make install' steps with the openmw binaries but not the libraries whereas I'd like it to be able to spit out the "portable" generic version of a nightly.

TIA!
There has already been discussion on dockerizing the generic build in this Issue and you can find the repo with the Dockerfile and so on here.

You can also get the original scripts on which the Docker build is based from my server here. I've just updated the files so hopefully everything that was used for the Docker version is there. If you have any questions related to the scripts just PM me. If you need more info on the Docker stuff johnnyhostile/hristoast is the one to ask.
kinnairdclan8
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Re: OpenMW Nightly builds

Post by kinnairdclan8 »

K1ll wrote: 08 Apr 2022, 11:16 There has already been discussion on dockerizing the generic build in this Issue and you can find the repo with the Dockerfile and so on here.

You can also get the original scripts on which the Docker build is based from my server here. I've just updated the files so hopefully everything that was used for the Docker version is there. If you have any questions related to the scripts just PM me. If you need more info on the Docker stuff johnnyhostile/hristoast is the one to ask.
Thank you, looks like I was behind the times. This information is solid gold and the build script is clear and easy to modify, I'll see if I can get hristoast's CentOS-bulit generic running on my Debian machine. May delve into making Debian-stable-based versions of the Dockerfile and the build script if I get some time. Much appreciated.
kinnairdclan8
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Re: OpenMW Nightly builds

Post by kinnairdclan8 »

If anyone is interested, I've made a fork of the generic build image to build 0.48 nightlies.

https://gitlab.com/hristoast/openmw-gen ... requests/1
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Mantar
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Re: OpenMW Nightly builds

Post by Mantar »

Linux nightlies are busted again. It links to libMyGuiEngine.so.3.4.1 and libyaml-cpp.so.0.7, but the libs folder only ships libMyGuiEngine.so.3.4.0 and libyaml-cpp.so.0.
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