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1Mac
Posts: 62 Joined: 20 Feb 2019, 19:50
Post
by 1Mac » 17 May 2022, 16:18
I've mentioned this issue several times on the Discord server already. I'm running the latest dev builds on Pop OS, and I get no music. To be precise, if I start a test game, there is no music. If I start a new game, the main theme just loops continuously.
This occurs with clean settings and openmw.cfg files, so it isn't a mod. Music plays on .47, so it isn't an issue with game files.
It's possible there's something weird with the PPA I used to access dev builds. I just followed the instructions via the Downloads page of this site, but among other oddities I can't see the exact build number in the launcher. I tried reinstalling, but it didn't seem to change anything. (I know I have the latest version because I can enable postprocess shaders from the launcher, which I know was just merged.)
If it's truly a bug, I'm happy to submit a bug report, but I'm surprised I haven't heard anyone else confirm this issue, so I want to make sure there isn't something wacky on my end first.
1Mac
Posts: 62 Joined: 20 Feb 2019, 19:50
Post
by 1Mac » 17 May 2022, 18:43
Here’s the log file I posted on Discord a few days ago. Sounds work without issue.
Spoiler: Show [15:04:48.714 I] OpenMW version 0.48.0
[15:04:48.714 I] Using default (English) font encoding.
[15:04:48.714 I] OSG version: 3.6.5
[15:04:48.714 I] SDL version: 2.0.20
[15:04:48.714 I] Loading settings file: /etc/openmw/defaults.bin
[15:04:48.715 I] Loading settings file: /home/xxxx/.config/openmw/settings.cfg
[15:04:48.715 I] Loading settings file: /home/xxxx/.config/openmw/settings.cfg
[15:04:49.347 I] OpenGL Vendor: AMD
[15:04:49.347 I] OpenGL Renderer: AMD Radeon RX Graphics (POLARIS11, DRM 3.44.0, 5.16.19-76051619-generic, LLVM 12.0.0)
[15:04:49.347 I] OpenGL Version: 4.6 (Compatibility Profile) Mesa 21.2.2
[15:04:49.347 I] OpenGL debug callback attached.
[15:04:49.347 I] Using reverse-z depth buffer
[15:04:49.353 I] Adding BSA archive /home/xxxx/Games/the-elder-scrolls-iii-morrowind-goty-edition/drive_c/game/Data Files/Morrowind.bsa
[15:04:49.357 I] Adding BSA archive /home/xxxx/Games/the-elder-scrolls-iii-morrowind-goty-edition/drive_c/game/Data Files/Tribunal.bsa
[15:04:49.357 I] Adding BSA archive /home/xxxx/Games/the-elder-scrolls-iii-morrowind-goty-edition/drive_c/game/Data Files/Bloodmoon.bsa
[15:04:49.357 I] Adding data directory /usr/share/games/openmw/resources/vfs
[15:04:49.357 I] Adding data directory /home/xxxx/Games/the-elder-scrolls-iii-morrowind-goty-edition/drive_c/game/Data Files
[15:04:49.357 I] Adding data directory /home/xxxx/.local/share/openmw/data
[15:04:49.461 I] Lua version: Lua 5.1.4 (LuaJIT 2.1.0-beta3)
[15:04:49.461 I] Loading keybindings file: /home/xxxx/.config/openmw/input_v3.xml
[15:04:49.514 W] Warning: no splash screens found!
[15:04:49.517 I] Initializing OpenAL...
[15:04:49.523 I] Opened "OrigAudio"
[15:04:49.523 I] ALC Version: 1.1
[15:04:49.523 I] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
[15:04:49.528 I] Vendor: OpenAL Community
[15:04:49.528 I] Renderer: OpenAL Soft
[15:04:49.528 I] Version: 1.1 ALSOFT 1.19.1
[15:04:49.528 I] Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[15:04:49.528 I] HRTF disabled
[15:04:49.528 I] Allocated 256 sound sources
[15:04:49.528 I] Low-pass filter supported
[15:04:49.528 I] EAX Reverb supported
[15:04:49.530 I] Enumerated output devices:
[15:04:49.530 I] OrigAudio
[15:04:49.530 I] Enumerated HRTF names:
[15:04:49.530 I] default-44100 default-48000 Built-In 44100hz Built-In 48000hz
[15:04:49.530 I] Loading content file builtin.omwscripts
[15:04:49.530 I] Loading content file Morrowind.esm
[15:04:49.554 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 28 Code Size: 120 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.554 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 16 Code Size: 176 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.554 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 8 Code Size: 152 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.557 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 8 Code Size: 40 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.571 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 28 Code Size: 60 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.571 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 8 Code Size: 112 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.573 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 28 Code Size: 60 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.573 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 8 VGPRS: 28 Code Size: 20 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.573 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 8 VGPRS: 8 Code Size: 60 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.583 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 8 VGPRS: 32 Code Size: 16 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.587 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 12 Code Size: 224 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:49.809 I] Loading content file Tribunal.esm
[15:04:49.834 I] Loading content file Bloodmoon.esm
[15:04:50.090 V] Using idle priority for thread=140056119469824
[15:04:50.090 V] Disabling Multiview (disabled by config)
[15:04:50.203 I] Preferred locales: en
[15:04:50.206 V] Lua scripts configuration (8 scripts):
[15:04:50.206 V] #0 PLAYER : scripts/omw/camera.lua
[15:04:50.206 V] #1 CREATURE NPC : scripts/omw/ai.lua
[15:04:50.206 V] #2 PLAYER : scripts/omw/console/player.lua
[15:04:50.206 V] #3 GLOBAL : scripts/omw/console/global.lua
[15:04:50.206 V] #4 CUSTOM : scripts/omw/console/local.lua
[15:04:50.206 V] #5 PLAYER : scripts/omw/mwui/init.lua
[15:04:50.206 V] #6 GLOBAL : scripts/omw/settings/global.lua
[15:04:50.206 V] #7 PLAYER : scripts/omw/settings/player.lua
[15:04:50.206 I] Loading Lua storage "/home/xxxx/.config/openmw/global_storage.bin" (3 bytes)
[15:04:50.206 I] Loading Lua storage "/home/xxxx/.config/openmw/player_storage.bin" (34 bytes)
[15:04:50.207 I] Starting a new game
[15:04:50.215 I] Loading cell Seyda Neen (-2, -9)
[15:04:50.237 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 40 Code Size: 3540 LDS: 0 Scratch: 0 Max Waves: 6 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.238 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 28 Code Size: 904 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.239 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 40, offset 5600, size 1120) to update a GL_STATIC_DRAW buffer
[15:04:50.239 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 42, offset 21480, size 4296) to update a GL_STATIC_DRAW buffer
[15:04:50.240 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 44, offset 132000, size 26400) to update a GL_STATIC_DRAW buffer
[15:04:50.240 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 46, offset 8360, size 1672) to update a GL_STATIC_DRAW buffer
[15:04:50.240 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 50, offset 37000, size 7400) to update a GL_STATIC_DRAW buffer
[15:04:50.241 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 52, offset 1920, size 384) to update a GL_STATIC_DRAW buffer
[15:04:50.243 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 16 Code Size: 176 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.243 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 28 Code Size: 120 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.245 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 36 Code Size: 3448 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.245 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 28 Code Size: 816 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.245 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 28 Code Size: 60 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.247 V] Controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
[15:04:50.263 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 56, offset 20400, size 4080) to update a GL_STATIC_DRAW buffer
[15:04:50.271 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 58, offset 15680, size 3136) to update a GL_STATIC_DRAW buffer
[15:04:50.337 I] Loading cell Bitter Coast Region (-2, -8)
[15:04:50.341 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 28 Code Size: 1024 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.341 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 36 Code Size: 3468 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.361 I] Loading cell Bitter Coast Region (-1, -9)
[15:04:50.379 I] Loading cell Bitter Coast Region (-3, -9)
[15:04:50.408 I] Loading cell Seyda Neen (-2, -10)
[15:04:50.421 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 36 Code Size: 3468 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.421 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 28 Code Size: 940 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.428 I] Loading cell Ascadian Isles Region (-1, -8)
[15:04:50.432 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 142, offset 10360, size 2072) to update a GL_STATIC_DRAW buffer
[15:04:50.469 I] Loading cell Bitter Coast Region (-3, -8)
[15:04:50.480 I] Loading cell Bitter Coast Region (-1, -10)
[15:04:50.485 I] Loading cell Bitter Coast Region (-3, -10)
[15:04:50.506 I] AiTravel: -8914, -73093, 126
[15:04:50.509 I] Warning: fallingScript line 46, column 6 (endif): endif without matching if/elseif
[15:04:50.724 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 28 Code Size: 864 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.724 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 40 Code Size: 3536 LDS: 0 Scratch: 0 Max Waves: 6 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.725 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 8 VGPRS: 32 Code Size: 48 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.726 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 12 Code Size: 408 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.726 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 8 VGPRS: 28 Code Size: 0 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.736 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 16 Code Size: 492 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.738 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 28 Code Size: 200 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.738 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 12 Code Size: 176 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.739 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 28 Code Size: 204 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.739 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 16 Code Size: 204 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.739 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 8 Code Size: 140 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.740 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 12 Code Size: 392 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.740 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 28 Code Size: 788 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.743 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 80 VGPRS: 24 Code Size: 828 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.751 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 8 Code Size: 56 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.751 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 28 Code Size: 72 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.757 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 72 VGPRS: 24 Code Size: 740 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.763 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 72 VGPRS: 24 Code Size: 852 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.769 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 292 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.772 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 8 VGPRS: 28 Code Size: 80 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.772 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 80 VGPRS: 24 Code Size: 748 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.777 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 28 Code Size: 240 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.778 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 16 Code Size: 352 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.794 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 32 Code Size: 1204 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.799 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 40 Code Size: 1452 LDS: 0 Scratch: 0 Max Waves: 6 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.809 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 32 Code Size: 1108 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.818 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 36 Code Size: 1384 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:50.827 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 440, offset 5520, size 1104) to update a GL_STATIC_DRAW buffer
[15:04:50.888 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 448, offset 3200, size 640) to update a GL_STATIC_DRAW buffer
[15:04:50.888 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 450, offset 5440, size 1088) to update a GL_STATIC_DRAW buffer
[15:04:57.178 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 40 VGPRS: 28 Code Size: 976 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:57.179 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 40 Code Size: 3652 LDS: 0 Scratch: 0 Max Waves: 6 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:57.192 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 72 VGPRS: 28 Code Size: 968 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:57.243 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 44 Code Size: 1656 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:57.248 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 44 Code Size: 1728 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:58.337 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 28 Code Size: 132 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:58.339 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 292 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:58.360 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 40 VGPRS: 12 Code Size: 292 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:58.363 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 16 VGPRS: 28 Code Size: 116 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:58.370 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 48 Code Size: 1928 LDS: 0 Scratch: 0 Max Waves: 5 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:58.398 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 56 Code Size: 2200 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:58.502 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 52 Code Size: 2000 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:04:59.365 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 56 Code Size: 2272 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:05:00.091 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 64 Code Size: 2544 LDS: 0 Scratch: 0 Max Waves: 4 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:05:00.118 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 40 Code Size: 3336 LDS: 0 Scratch: 0 Max Waves: 6 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:05:00.120 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 68 Code Size: 2744 LDS: 0 Scratch: 0 Max Waves: 3 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:05:00.134 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 28 Code Size: 1120 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:05:00.150 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 32 VGPRS: 32 Code Size: 1320 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:05:00.153 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 48 VGPRS: 36 Code Size: 3260 LDS: 0 Scratch: 0 Max Waves: 7 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:05:09.366 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 870, offset 5280, size 1056) to update a GL_STATIC_DRAW buffer
[15:05:09.366 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 872, offset 1680, size 336) to update a GL_STATIC_DRAW buffer
[15:05:09.371 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 874, offset 5280, size 1056) to update a GL_STATIC_DRAW buffer
[15:05:21.461 I] Changing to interior
[15:05:21.461 I] Unloading cell Bitter Coast Region (-3, -10)
[15:05:21.463 I] Unloading cell Bitter Coast Region (-3, -9)
[15:05:21.467 I] Unloading cell Bitter Coast Region (-3, -8)
[15:05:21.470 I] Unloading cell Seyda Neen (-2, -10)
[15:05:21.472 I] Unloading cell Seyda Neen (-2, -9)
[15:05:21.481 I] Unloading cell Bitter Coast Region (-2, -8)
[15:05:21.483 I] Unloading cell Bitter Coast Region (-1, -10)
[15:05:21.485 I] Unloading cell Bitter Coast Region (-1, -9)
[15:05:21.486 I] Unloading cell Ascadian Isles Region (-1, -8)
[15:05:21.488 I] Loading cell Seyda Neen, Arrille's Tradehouse
[15:05:21.500 V] Added meshes/o/contain_chest_small_01.nif collision shape to navmeshdb with id 2911
[15:05:21.500 V] Added meshes/o/contain_com_cupboard_01.nif collision shape to navmeshdb with id 2912
[15:05:21.500 V] Added meshes/f/furn_com_planter.nif collision shape to navmeshdb with id 2913
[15:05:21.500 V] Added meshes/i/in_c_stair_plain_tall_01.nif collision shape to navmeshdb with id 2914
[15:05:21.500 V] Added meshes/f/furn_com_table_03.nif collision shape to navmeshdb with id 2915
[15:05:21.500 V] Added meshes/l/light_com_lamp_02.nif collision shape to navmeshdb with id 2916
[15:05:21.500 V] Added meshes/f/furn_com_bar_03.nif collision shape to navmeshdb with id 2917
[15:05:21.500 V] Added meshes/f/furn_com_bar_01.nif collision shape to navmeshdb with id 2918
[15:05:21.500 V] Added meshes/f/furn_com_tapestry_02.nif collision shape to navmeshdb with id 2919
[15:05:21.500 V] Added meshes/f/furn_com_bar_04.nif collision shape to navmeshdb with id 2920
[15:05:21.500 V] Added meshes/f/furn_com_bar_02.nif collision shape to navmeshdb with id 2921
[15:05:21.500 V] Added meshes/f/furn_com_barstool.nif collision shape to navmeshdb with id 2922
[15:05:21.500 V] Added meshes/o/contain_com_chest_01.nif collision shape to navmeshdb with id 2923
[15:05:21.500 V] Added meshes/f/furn_com_bookshelf_02.nif collision shape to navmeshdb with id 2924
[15:05:21.500 V] Added meshes/f/furn_com_tapestry_01.nif collision shape to navmeshdb with id 2925
[15:05:21.523 V] Added meshes/i/in_c_stone_corner.nif collision shape to navmeshdb with id 2926
[15:05:21.547 W] OpenGL OTHER [SHADER_COMPILER]: Shader Stats: SGPRS: 24 VGPRS: 12 Code Size: 408 LDS: 0 Scratch: 0 Max Waves: 8 Spilled SGPRs: 0 Spilled VGPRs: 0 PrivMem VGPRs: 0
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 524, offset 0, size 1584) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 524, offset 1584, size 1584) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 524, offset 3168, size 1056) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 521, offset 0, size 1584) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 521, offset 1584, size 1584) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 521, offset 3168, size 1056) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 530, offset 0, size 336) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 530, offset 336, size 336) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 530, offset 672, size 224) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 527, offset 0, size 336) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 527, offset 336, size 336) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 527, offset 672, size 224) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 536, offset 0, size 684) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 536, offset 684, size 684) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 536, offset 1368, size 456) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 533, offset 0, size 684) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 533, offset 684, size 684) to update a GL_STATIC_DRAW buffer
[15:05:21.548 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 533, offset 1368, size 456) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 950, offset 8960, size 1792) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 953, offset 1800, size 360) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 669, offset 0, size 1584) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 669, offset 1584, size 1584) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 669, offset 3168, size 1056) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 666, offset 0, size 1584) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 666, offset 1584, size 1584) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 666, offset 3168, size 1056) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 675, offset 0, size 336) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 675, offset 336, size 336) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 675, offset 672, size 224) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 672, offset 0, size 336) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 672, offset 336, size 336) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 672, offset 672, size 224) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 681, offset 0, size 684) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 681, offset 684, size 684) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 681, offset 1368, size 456) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 678, offset 0, size 684) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 678, offset 684, size 684) to update a GL_STATIC_DRAW buffer
[15:05:21.549 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 678, offset 1368, size 456) to update a GL_STATIC_DRAW buffer
[15:05:21.586 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 1035, offset 1520, size 304) to update a GL_STATIC_DRAW buffer
[15:05:26.975 I] Unloading cell Seyda Neen, Arrille's Tradehouse
[15:05:26.981 I] Loading cell Seyda Neen (-2, -9)
[15:05:26.990 I] Loading cell Bitter Coast Region (-2, -8)
[15:05:26.994 I] Loading cell Bitter Coast Region (-1, -9)
[15:05:26.997 I] Loading cell Bitter Coast Region (-3, -9)
[15:05:27.001 I] Loading cell Seyda Neen (-2, -10)
[15:05:27.004 I] Loading cell Ascadian Isles Region (-1, -8)
[15:05:27.007 I] Loading cell Bitter Coast Region (-3, -8)
[15:05:27.011 I] Loading cell Bitter Coast Region (-1, -10)
[15:05:27.013 I] Loading cell Bitter Coast Region (-3, -10)
[15:05:27.051 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 1122, offset 3200, size 640) to update a GL_STATIC_DRAW buffer
[15:05:27.051 W] OpenGL PERFORMANCE [API]: using glBufferSubData(buffer 1123, offset 5440, size 1088) to update a GL_STATIC_DRAW buffer
[15:05:31.737 I] Saving Lua storage "/home/xxxx/.config/openmw/global_storage.bin" (3 bytes)
[15:05:31.737 I] Saving Lua storage "/home/xxxx/.config/openmw/player_storage.bin" (34 bytes)
[15:05:31.737 I] Quitting peacefully.
psi29a
Posts: 5361 Joined: 29 Sep 2011, 10:13
Location: Belgium
Gitlab profile: https://gitlab.com/psi29a/
Contact:
Post
by psi29a » 17 May 2022, 20:22
Just tested the nightly on Impish (21.10) and I got music and sound.
Code: Select all
psi29a@Neuromancer:~$ openmw
Crash handler installed
Loading config file: /etc/openmw/openmw.cfg
Loading config file: /home/psi29a/.config/openmw/openmw.cfg
Logs dir: /home/psi29a/.config/openmw/
User data dir: /home/psi29a/.local/share/openmw/
Screenshots dir: /home/psi29a/.local/share/openmw/screenshots
[21:20:31.573 I] OpenMW version 0.48.0
[21:20:31.573 I] Using default (English) font encoding.
[21:20:31.573 W] No such dir: "/home/psi29a/.local/share/openmw/data"
[21:20:31.573 I] OSG version: 3.6.5
[21:20:31.573 I] SDL version: 2.0.14
[21:20:31.574 I] Loading settings file: /etc/openmw/defaults.bin
[21:20:31.575 I] Loading settings file: /home/psi29a/.config/openmw/settings.cfg
[21:20:31.575 I] Loading settings file: /home/psi29a/.config/openmw/settings.cfg
[21:20:31.575 I] Loading shader settings file: "/home/psi29a/.config/openmw/shaders.yaml"
[21:20:31.634 I] OpenGL Vendor: AMD
[21:20:31.634 I] OpenGL Renderer: AMD Radeon Vega 8 Graphics (raven, LLVM 14.0.0, DRM 3.41, 5.13.0-40-generic)
[21:20:31.634 I] OpenGL Version: 4.6 (Compatibility Profile) Mesa 22.2.0-devel (git-fffafa3 2022-05-17 impish-oibaf-ppa)
[21:20:31.634 I] Using reverse-z depth buffer
[21:20:31.636 I] Adding BSA archive /home/psi29a/Workspace/openmw/morrowind/Data Files/Morrowind.bsa
[21:20:31.639 I] Adding BSA archive /home/psi29a/Workspace/openmw/morrowind/Data Files/Tribunal.bsa
[21:20:31.640 I] Adding BSA archive /home/psi29a/Workspace/openmw/morrowind/Data Files/Bloodmoon.bsa
[21:20:31.641 I] Adding data directory /usr/share/games/openmw/resources/vfs
[21:20:31.641 I] Adding data directory /home/psi29a/Workspace/openmw/morrowind/Data Files
[21:20:31.853 I] Lua version: Lua 5.1.4 (LuaJIT 2.1.0-beta3)
[21:20:31.853 I] Loading keybindings file: /home/psi29a/.config/openmw/input_v3.xml
[21:20:31.956 I] Initializing OpenAL...
[21:20:32.019 I] Opened "Family 17h (Models 10h-1fh) HD Audio Controller (ThinkPad E595) Analog Stereo"
[21:20:32.019 I] ALC Version: 1.1
[21:20:32.019 I] ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
[21:20:32.030 I] Vendor: OpenAL Community
[21:20:32.030 I] Renderer: OpenAL Soft
[21:20:32.030 I] Version: 1.1 ALSOFT 1.19.1
[21:20:32.030 I] Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
[21:20:32.030 I] HRTF disabled
[21:20:32.030 I] Allocated 256 sound sources
[21:20:32.030 I] Low-pass filter supported
[21:20:32.030 I] EAX Reverb supported
[21:20:32.034 I] Enumerated output devices:
[21:20:32.034 I] Family 17h (Models 10h-1fh) HD Audio Controller (ThinkPad E595) Analog Stereo
[21:20:32.034 I] Enumerated HRTF names:
[21:20:32.034 I] default-44100 default-48000 Built-In 44100hz Built-In 48000hz
Input #0, bink, from 'video\bethesda logo.bik':
Duration: 00:00:16.00, start: 0.000000, bitrate: 2324 kb/s
Stream #0:0[0x0]: Video: binkvideo (BIKi / 0x694B4942), yuv420p(tv), 640x480, 30.06 fps, 30.06 tbr, 30.06 tbn, 30.06 tbc
Stream #0:1[0x0]: Audio: binkaudio_rdft, 44100 Hz, stereo, flt
[21:20:42.951 I] Loading content file builtin.omwscripts
[21:20:42.951 I] Loading content file Morrowind.esm
[21:20:43.285 I] Loading content file Tribunal.esm
[21:20:43.330 I] Loading content file Bloodmoon.esm
[21:20:43.384 I] Loading groundcover:
[21:20:43.385 I] Loading ESM data...
[21:20:43.385 I] Loading ESM file /home/psi29a/Workspace/openmw/morrowind/Data Files/Grass Vanilla 1.esp
[21:20:43.458 I] Loading ESM file /home/psi29a/Workspace/openmw/morrowind/Data Files/Grass Vanilla 2.esp
[21:20:43.488 I] Loading ESM file /home/psi29a/Workspace/openmw/morrowind/Data Files/Grass Bloodmoon.esp
[21:20:43.497 I] Loaded 1027 cells, 273 statics,
[21:20:43.498 I] Prepared 1027 unique cells, 249 unique statics,
[21:20:43.899 V] Using idle priority for thread=140605114693184
[21:20:43.900 V] Disabling Multiview (disabled by config)
[21:20:44.064 I] Preferred locales: en
[21:20:44.067 V] Lua scripts configuration (8 scripts):
[21:20:44.067 V] #0 PLAYER : scripts/omw/camera.lua
[21:20:44.067 V] #1 CREATURE NPC : scripts/omw/ai.lua
[21:20:44.067 V] #2 PLAYER : scripts/omw/console/player.lua
[21:20:44.067 V] #3 GLOBAL : scripts/omw/console/global.lua
[21:20:44.068 V] #4 CUSTOM : scripts/omw/console/local.lua
[21:20:44.068 V] #5 PLAYER : scripts/omw/mwui/init.lua
[21:20:44.068 V] #6 GLOBAL : scripts/omw/settings/global.lua
[21:20:44.068 V] #7 PLAYER : scripts/omw/settings/player.lua
[21:20:44.070 I] Playing music/special/morrowind title.mp3
[21:20:48.347 I] Saving shader settings file: "/home/psi29a/.config/openmw/shaders.yaml"
[21:20:48.348 I] Saving Lua storage "/home/psi29a/.config/openmw/global_storage.bin" (3 bytes)
[21:20:48.348 I] Saving Lua storage "/home/psi29a/.config/openmw/player_storage.bin" (3 bytes)
[21:20:48.348 I] Quitting peacefully.
1Mac
Posts: 62 Joined: 20 Feb 2019, 19:50
Post
by 1Mac » 17 May 2022, 22:30
Okay, then that indicates it’s a problem on my end. Any ideas?
1Mac
Posts: 62 Joined: 20 Feb 2019, 19:50
Post
by 1Mac » 18 May 2022, 04:20
Interesting observation: if I get into a fight, the battle music starts, and if the fight stops, exploration music begins. So it’s not that music doesn’t work; it’s that exploration music doesn’t start when the game launches.
1Mac
Posts: 62 Joined: 20 Feb 2019, 19:50
Post
by 1Mac » 18 May 2022, 20:21
FYI others are reporting the same issue on Discord. If you just opened the game to the title screen, you wouldn’t have necessarily observed the issue because in that case the title music will loop continuously until battle music is activated. That is, the issue is that the exploration music isn’t activating when you start OpenMW.