Voxel Support

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micidre
Posts: 23
Joined: 03 Jan 2017, 11:50

Voxel Support

Post by micidre »

It would be cool to have functionality that allows for Voxel Mapping, imagine no loading screens, to sneak into a building via a cities sewage system, or dig out of a cave, or simply destroy stuff. I know this would 100% be a post 1.0 addition.

PS This has probably been asked about before, but I couldn't find any information.
tetramir
Posts: 3
Joined: 18 Jan 2014, 18:08

Re: Voxel Support

Post by tetramir »

It is very unlikely, transform the map in a fully voxelized world, would imply changes in pretty much every aspect of the engine, including AI, rendering, physics. It would also imply a robust voxelization engine.

It would be a whole new project even more complex that what openMW already is.
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