Morgana C++ project looking for programmer

Not about OpenMW? Just about Morrowind in general? Have some random babble? Kindly direct it here.
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ajira2
Posts: 55
Joined: 30 Oct 2017, 14:27

Morgana C++ project looking for programmer

Post by ajira2 »

Hello,

I'm currently looking for an additional programmer for Morgana project. Here's the first gameplay https://www.youtube.com/watch?v=GXQ-a8Z ... =emb_title

Here are some promotional images:

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Another hidden link gameplay video: https://www.youtube.com/watch?v=2qNNitOY2bc

And another one: https://www.youtube.com/watch?v=7JBIm-U94cI

Some more bonus images of the paperdolls:

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I'm a bit of overwhelmed on the programming side in general since a long time ago, not a specific thing. I could use some help and a collaborator. I someone wants to jump in drop me a line to [email protected] with a small sample of your work or presentation and we can talk and negotiate. I respect OpenMW experience a lot. I contacted some people and will publish some posts on other forums.

The stuff used is C++ with Object Oriented Programming and Tilengine (http://www.tilengine.org). Minor uses of SDL2 (https://www.libsdl.org/download-2.0.php), SDL2_mixer for audio (https://www.libsdl.org/projects/SDL_mixer/) for mp3, wav, ogg music and sound FX), SDL2_ttf for managing text (https://www.libsdl.org/projects/SDL_ttf/), SDL2 image (https://www.libsdl.org/projects/SDL_image/) (all already encapsulated in classes) and Code::Blocks IDE (https://www.codeblocks.org/).

Experience not needed in anything except C++ OOP.

If you know anyone that could be interested please put us in contact.
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AnyOldName3
Posts: 2668
Joined: 26 Nov 2015, 03:25

Re: Morgana C++ project looking for programmer

Post by AnyOldName3 »

Is this a job posting or a call for volunteers? It should probably be clearer.
ajira2
Posts: 55
Joined: 30 Oct 2017, 14:27

Re: Morgana C++ project looking for programmer

Post by ajira2 »

Freelance payment via paypal to your mail as negotiated with me by mail (or videochat) or % of the sales of the game when finished & published.

I prefer the first option, I think, altough the latter would be interesting in a highly motivated and committed individual to join as partner.

The options are mutually exclusive.

Flexible work time, monthly hours open to negotiation, discrete commissions accepted too (with free time between commissions).

I program & design for free, keep investing in this unfathomable amount of time and commission freelancers with my own money from daily full job, altough I understand not everyone can be motivated enough to join as a full partner.

For that I would have to investigate and accept the programming background of the interested (for freelance work too), samples of the work & presentation.

Can write here or to [email protected] better.
ajira2
Posts: 55
Joined: 30 Oct 2017, 14:27

Re: Morgana C++ project looking for programmer

Post by ajira2 »

More info: https://rpgcodex.net/forums/threads/mor ... er.126753/

Work on the Tarot Cards: https://pixeljoint.com/forum/forum_posts.asp?TID=26827

I purchased the rights to work with this characters in a commercial game from the author, can present proof to anyone as needed, still not implemented, will be implemented as scenes with panning camera and talking options a la Monkey Island (and repaletted): https://pixeljoint.com/pixelart/133059.htm

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ajira2
Posts: 55
Joined: 30 Oct 2017, 14:27

Re: Morgana C++ project looking for programmer

Post by ajira2 »

The project makes extensive use of shared_ptr and unique_ptr (https://stackoverflow.com/questions/687 ... shared-ptr) and the IDE for the collaboration would be Code::Blocks (https://www.codeblocks.org/) through some tool of code collaboration, Github or whatever, I'm open in respect to that but would prefer that the other person uses Code::Blocks altough we can work another solution if it's justified.
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