Android part 2
- AnyOldName3
- Posts: 2685
- Joined: 26 Nov 2015, 03:25
Re: Android part 2
Someone who speaks Russian and is a mod should verify that server's what it says it is. I approved the post without actually joining the server to check it.
Re: Android part 2
I have been present on that server from the very beginning. We help users of android devices to launch their favorite game on their mobile phones, together we solve issues and problems that an android user may encounter.
Re: Android part 2
Can somebody post a new invite for the Android port discord?
- EvilRussia
- Posts: 2
- Joined: 08 Jun 2021, 11:05
Re: Android part 2
https://discord.com/invite/BmTVer9hY7
International Discord server for OpenMW users on Android devices, and more. We will help, tell and teach you how to run OpenMW on any device.
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: Android part 2
Okay, but why not come to the official OpenMW Discord that has a dedicated Russian language channel where the OpenMicroWave / OMW / OpenMW/ TES3MP devs hang out?
https://discord.gg/V8ZQWqCAtN
It would make more sense to consolidate the servers so that people just need to go to one place to have their questions answered. The more people we have, the better it gets, the more channels we can open up to specific topics. Including other languages.
https://discord.gg/V8ZQWqCAtN
It would make more sense to consolidate the servers so that people just need to go to one place to have their questions answered. The more people we have, the better it gets, the more channels we can open up to specific topics. Including other languages.
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- Posts: 4
- Joined: 12 Aug 2018, 07:56
Re: Android part 2
Is openmw-android repo discontinued? I just checked the dev's repo and it seems like the repo has been discontinued. The repo's README.MD also says "No longer under development". Can someone confirm this? Is there any reasoning behind this?
I am not mad or anything. I am glad and grateful that this project is a thing, and it's all thanks to this community and also the author of this project (xyzz?).
I really want to continue this project, but unfortunately--although I understand Java and also C++-- my knowledge about Android developement is not (yet) good, and also my experience working on a project is just little.
Again, thank you for making this possible.
I am not mad or anything. I am glad and grateful that this project is a thing, and it's all thanks to this community and also the author of this project (xyzz?).
I really want to continue this project, but unfortunately--although I understand Java and also C++-- my knowledge about Android developement is not (yet) good, and also my experience working on a project is just little.
Again, thank you for making this possible.
Re: Android part 2
Here is my custom buiĺd, its recent nightly with some changes
Biggest is grass paging instead of instancing as its faster on android
Hand inertia
Zoom buttons in map window
Vtastek lighting shader (modified, slightly configurable)
And some ingame settings
Launcher have support for multiple data dirs (no need to write them manualy to openmw.cfg) they are loaded from directory where is original "Data Files"
New settings page
Replacable touch screen icons (loaded from /sdcard/omw_nightly/icons)
Dark theme
https://github.com/Sisah2/openmw-androi ... 1646631989
After installin press three dots and select "reset user resources"
Biggest is grass paging instead of instancing as its faster on android
Hand inertia
Zoom buttons in map window
Vtastek lighting shader (modified, slightly configurable)
And some ingame settings
Launcher have support for multiple data dirs (no need to write them manualy to openmw.cfg) they are loaded from directory where is original "Data Files"
New settings page
Replacable touch screen icons (loaded from /sdcard/omw_nightly/icons)
Dark theme
https://github.com/Sisah2/openmw-androi ... 1646631989
After installin press three dots and select "reset user resources"
-
- Posts: 7
- Joined: 09 May 2019, 05:49
Re: Android part 2
Hey, I don't seem to be able to download anything from the link you posted.Sisah wrote: ↑02 Jan 2022, 19:27 Here is my custom buiĺd, its recent nightly with some changes
Biggest is grass paging instead of instancing as its faster on android
Hand inertia
Zoom buttons in map window
Vtastek lighting shader (modified, slightly configurable)
And some ingame settings
Launcher have support for multiple data dirs (no need to write them manualy to openmw.cfg) they are loaded from directory where is original "Data Files"
New settings page
Replacable touch screen icons (loaded from /sdcard/omw_nightly/icons)
Dark theme
https://github.com/Sisah2/openmw-androi ... 1646631989
After installin press three dots and select "reset user resources"
Could you upload it again?
Re: Android part 2
Try this (arm64 build) also added navmesh generator
https://www.mediafire.com/file/zt6t4u9s ... 4.zip/file
https://www.mediafire.com/file/zt6t4u9s ... 4.zip/file
Re: Android part 2
I get a missing vfs with this oneSisah wrote: ↑15 Jan 2022, 11:38 Try this (arm64 build) also added navmesh generator
https://www.mediafire.com/file/zt6t4u9s ... 4.zip/file