Server Crash when interacting with mod: Full Loot by urm

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LilNwah
Posts: 1
Joined: 09 Jan 2022, 18:05

Server Crash when interacting with mod: Full Loot by urm

Post by LilNwah »

Hi you wonderful people!

New to tes3mp but loving it!
Installed some server-side mods and one of them is fullloot: https://github.com/tes3mp-scripts/FullLoot
the mod drops players inventory on death, but when anyone tries to interact with the container I get this error in server log:

Code: Select all

[2022-01-09 17:57:29] [ERR]: .\server\scripts\cell\base.lua:1426: bad argument #1 to 'SetContainerItemCharge' (number expected, got nil)
Any ideas?
I have, to the best of my knowledge, followed install instructions.
My customScripts.lua looks like this:

Code: Select all

DataManager = require('custom.DataManager.main')

ContainerFramework = require('custom.ContainerFramework.main')

require("custom/ncgd-tes3mp/main")

require("custom/tes3mp-mbsp/main")

CellReset = require("custom.CellReset.main")

require("custom.CellReset.killReset")

require("custom.DoubleTrouble.main")

playerPacketHelper = require("custom.playerPacketHelper")

starterEquipment = require("custom.starterEquipment")

altStart = require("custom.altStart")

noteWriting = require("custom.noteWriting")

require("custom.ShutdownServer.main")

require("custom.trueDisableAssassins")

require("custom.FullLoot.main")
Thanks a lot!
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AnyOldName3
Posts: 2668
Joined: 26 Nov 2015, 03:25

Re: Server Crash when interacting with mod: Full Loot by urm

Post by AnyOldName3 »

I've moved this to the TES3MP subforum and added code tags so it's a little easier to read.
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