Generated Dungeons and terrains "à la Daggerfall" are parts of our long term goals with DH. But not planning, though (still long way to go )I wouldn't be surprised if someone made a randomly generated world (Dungeonhack anyone?)
random cells, quests etc.
random cells, quests etc.
- Star-Demon
- Posts: 73
- Joined: 11 Aug 2011, 03:17
- Location: New York
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Re: Message in The bottle
I'm on it - do we have any examples of systems where the calculations are still cloudy or in the dark? Or even systems that we're just having a hard time on?
I don't want them to think we haven't been doing homework.
I don't want them to think we haven't been doing homework.
Re: random cells, quests etc.
I know that you already have pretty hard work to make OpenMW work. I'm not sure if I responded to your question, though.
Re: random cells, quests etc.
I would like to learn mode about procedural generation, do you know someplace in the literature where I can read?
Re: random cells, quests etc.
Honnestly, I'm not proficient in this domain :/. I know that it is used by several games, like Dwarf Forteress. We had some people involved in procedural generation, but they are not here anymore.
Re: random cells, quests etc.
There's a wiki about procedurally generated content of all types: http://pcg.wikidot.com/
Read to your heart's content.
Read to your heart's content.
Re: random cells, quests etc.
I know that wiki, but as far I could read there is lots of basic information. Nothing really advanced or comprehensive.
Maybe after the master degree (10th of july... eheh) I will give it more depth. Thanks.
Maybe after the master degree (10th of july... eheh) I will give it more depth. Thanks.