Feedback on past, current, and future development.
garvek
Posts: 34 Joined: 03 Jun 2012, 21:20
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by garvek » 08 Jun 2012, 13:04
I wouldn't be surprised if someone made a randomly generated world (Dungeonhack anyone?)
Generated Dungeons and terrains "à la Daggerfall" are parts of our long term goals with DH. But not planning, though (still long way to go
)
Star-Demon
Posts: 73 Joined: 11 Aug 2011, 03:17
Location: New York
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by Star-Demon » 09 Jun 2012, 11:35
I'm on it - do we have any examples of systems where the calculations are still cloudy or in the dark? Or even systems that we're just having a hard time on?
I don't want them to think we haven't been doing homework.
garvek
Posts: 34 Joined: 03 Jun 2012, 21:20
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by garvek » 10 Jun 2012, 01:07
I know that you already have pretty hard work to make OpenMW work. I'm not sure if I responded to your question, though.
ezzetabi
Posts: 407 Joined: 03 Feb 2012, 16:52
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by ezzetabi » 11 Jun 2012, 15:06
I would like to learn mode about procedural generation, do you know someplace in the literature where I can read?
garvek
Posts: 34 Joined: 03 Jun 2012, 21:20
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by garvek » 11 Jun 2012, 15:21
Honnestly, I'm not proficient in this domain :/. I know that it is used by several games, like Dwarf Forteress. We had some people involved in procedural generation, but they are not here anymore.
ezzetabi
Posts: 407 Joined: 03 Feb 2012, 16:52
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by ezzetabi » 11 Jun 2012, 15:38
I know that wiki, but as far I could read there is lots of basic information. Nothing really advanced or comprehensive.
Maybe after the master degree (10th of july... eheh) I will give it more depth. Thanks.