akortunov wrote: ↑22 Jul 2020, 13:14
psi29a wrote: ↑22 Jul 2020, 08:54
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Well, if I remembered correctly, MGE did not have this issue when I used it in 2011, both TES CS and OpenMW-CS seem to render them fine as well.
I have a suspicion that for animated objects you need to take pose for time 0 from animation file in Object Paging, not pose from the mesh itself.
Can you (or someone) verify that? It would be great if that was consistent through-out all animations. It is a possible work-around.
I agree that having a formal and consistent guideline is good but I think you are misreading what I mean by "case-by-case" though.
1) We do handle every single case of whether we implement, enhance or ignore something related to MCP, for example, here:
https://wiki.openmw.org/index.php?title=MCP That is just something that has to be done. Do we implement it or not? If not, why? Is it something that can be done as a mod? The assumption is that we keep the wiki pages up to do date and refer to it when the topic comes up.
2) This is going to happen regardless of what we do, the only thing we can do to help is again refer people to our decisions, even if that means looking at the issue and posting the link. Take for example this page:
https://wiki.openmw.org/index.php?title=Bugs These are Bugs, Exploits and other Brokenness in Morrowind to show how OpenMW deviates from Morrowind and why. Just saying "no" isn't good enough, we have to explain why. This might be where consistency breaks down a bit and the 'case-by-case' comes in, for example when it comes to gameplay mechanics where one person sees it as part of the Morrowind experience awhile others consider it an exploit. There is also nothing stopping a modder from creating a mod that changes the behaviour.
3) This is really expected and encouraged behaviour: someone wants to work on something on OpenMW's issue tracker then they're at least on a good path because it can be discussed in the ticket. Should someone new have a question, they'll ask it or even create an issue and it can be discussed there. If someone comes to the project with their merge request without any previous discussion, then it will have to be reviewed with the potential of it being rejected. Regardless of which path is chosen, a developer will have to step in, spend time on it and take responsibility.
I think the wiki can be useful here to help lighten the burden, if that is something that developers feel is a current problem. We can make it clear about where Morrowind and OpenMW diverge and why the decisions have been made.
So for starters we have:
https://wiki.openmw.org/index.php?title=Bugs
https://wiki.openmw.org/index.php?title=MGE_XE
https://wiki.openmw.org/index.php?title=MCP
These can be reorganised and expanded upon.
I'm also open to suggestions as to how it could be done better though.