OpenMW 0.46.0 Ghostfence Bug

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argonvegell
Posts: 214
Joined: 08 Dec 2015, 23:45

OpenMW 0.46.0 Ghostfence Bug

Post by argonvegell » 12 Sep 2020, 03:46

I'm running OpenMW 0.46.0 on Lubuntu 18.04.

You can pass through the Ghostfence forcefield.

Here is openmw.log:

Code: Select all

Crash handler installed
Loading config file: /etc/openmw/openmw.cfg
Loading config file: /home/~/.config/openmw/openmw.cfg
OpenMW version 0.46.0
Using default (English) font encoding.
OSG version: 3.4.1
SDL version: 2.0.10
Loading settings file: /etc/openmw/settings-default.cfg
Loading settings file: /home/~/.config/openmw/settings.cfg
Adding BSA archive /home/~/.local/share/openmw/data/Morrowind Data Files/Morrowind.bsa
Adding BSA archive /home/~/.local/share/openmw/data/Morrowind Data Files/Tribunal.bsa
Adding BSA archive /home/~/.local/share/openmw/data/Morrowind Data Files/Bloodmoon.bsa
Adding data directory /usr/share/games/openmw/resources/vfs
Adding data directory /home/~/.local/share/openmw/data/Morrowind Data Files
Adding data directory /home/~/.local/share/openmw/data/Morrowind Rebirth
Adding data directory /home/~/.local/share/openmw/data/
Adding data directory /home/~/.local/share/openmw/data/0 A.D. Music
Adding data directory /home/~/.local/share/openmw/data/Akulakhan Replacer
Adding data directory /home/~/.local/share/openmw/data/Almalexia Voice
Adding data directory /home/~/.local/share/openmw/data/Ambient Town Sounds
Adding data directory /home/~/.local/share/openmw/data/Andrano Ancestral Tomb Remastered/
Adding data directory /home/~/.local/share/openmw/data/Azura Creature and Cinematic Replacer
Adding data directory /home/~/.local/share/openmw/data/Barilzar Voice
Adding data directory /home/~/.local/share/openmw/data/Better Almalexia
Adding data directory /home/~/.local/share/openmw/data/Better Clothes
Adding data directory /home/~/.local/share/openmw/data/Better Morrowind Armor
Adding data directory /home/~/.local/share/openmw/data/Better Sounds
Adding data directory /home/~/.local/share/openmw/data/Canton Bridge
Adding data directory /home/~/.local/share/openmw/data/Cavern of the Incarnate Overhaul
Adding data directory /home/~/.local/share/openmw/data/Dagoth Gares Voice
Adding data directory /home/~/.local/share/openmw/data/Darknut's Creature Textures
Adding data directory /home/~/.local/share/openmw/data/Forgotten Legend
Adding data directory /home/~/.local/share/openmw/data/Ice Blade of the Monarch/
Adding data directory /home/~/.local/share/openmw/data/HD Intro Cinematic/
Adding data directory /home/~/.local/share/openmw/data/Intelligent Textures
Adding data directory /home/~/.local/share/openmw/data/Journal and scroll BG replacement
Adding data directory /home/~/.local/share/openmw/data/KS_Julan_Ashlander_Companion
Adding data directory /home/~/.local/share/openmw/data/Levelers Broom Closet
Adding data directory /home/~/.local/share/openmw/data/MCAR
Adding data directory /home/~/.local/share/openmw/data/Morrowind Comes Alive
Adding data directory /home/~/.local/share/openmw/data/New Boots of Blinding Speed
Adding data directory /home/~/.local/share/openmw/data/NightElf Race
Adding data directory /home/~/.local/share/openmw/data/Robert's Bodies
Adding data directory /home/~/.local/share/openmw/data/Septimus' Septims
Adding data directory /home/~/.local/share/openmw/data/Skies
Adding data directory /home/~/.local/share/openmw/data/Skyrim UI Overhaul
Adding data directory /home/~/.local/share/openmw/data/Skullcrusher Redone/
Adding data directory /home/~/.local/share/openmw/data/Sleepers, Awake!
Adding data directory /home/~/.local/share/openmw/data/The Dream is the Door
Adding data directory /home/~/.local/share/openmw/data/UAR_EbonySarano
Adding data directory /home/~/.local/share/openmw/data/Unique Finery Replacer
Adding data directory /home/~/.local/share/openmw/data/Vurts Trees
Adding data directory /home/~/.local/share/openmw/data/Waterfalls Retexture
Adding data directory /home/~/.local/share/openmw/data/Welcome to the Arena
Adding data directory /home/~/.local/share/openmw/data/Westly Presents Fit Vivec
Adding data directory /home/~/.local/share/openmw/data/Westly's Pluginless Replacer
Adding data directory /home/~/.local/share/openmw/data/Concept Art Ghostfence Replacer
Adding data directory /home/~/.local/share/openmw/data/Khajiit Head Pack - Whiskers Version
Adding data directory /home/~/.local/share/openmw/data
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_04.nif', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_08.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_05.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_07.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_06.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Textures/Vurt_mossybrownbark.dds', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_04.nif', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_08.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_05.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_07.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_06.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Textures/Vurt_mossybrownbark.dds', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_04.nif', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_08.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_05.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_07.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Meshes/f/flora_bc_tree_06.NIF', please check your file system for two files with the same name in different cases.
Warning: found duplicate file for '/home/~/.local/share/openmw/data/Vurts Trees/Textures/Vurt_mossybrownbark.dds', please check your file system for two files with the same name in different cases.
Loading keybindings file: /home/~/.config/openmw/input_v3.xml
Initializing OpenAL...
Opened "Built-in Audio Analog Stereo"
  ALC Version: 1.1
  ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFTX_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
  Vendor: OpenAL Community
  Renderer: OpenAL Soft
  Version: 1.1 ALSOFT 1.18.2
  Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
Enabled HRTF default-48000
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
  Built-in Audio Analog Stereo
Enumerated HRTF names:
  default-44100  default-48000
Loading content file Morrowind.esm
Loading content file Tribunal.esm
Loading content file Bloodmoon.esm
Loading content file SkipTutorial1.0.esp
Loading content file Morrowind Patch v1.6.6_beta.esm
Loading content file KS_Julan_Ashlander Companion_2.0.esp
Loading content file JulanOMWpatch.omwaddon
Loading content file Vurt's Ashlands Overhaul.esp
Loading content file Vurt's BC Tree Replacer II.ESP
Loading content file Vurt's Grazelands Trees [Palms].ESP
Loading content file Vurt's Grazelands Unique Trees.ESP
Loading content file Morrowind Rebirth [Vanilla].ESP
Loading content file AkulakhanCloud  (Optional).ESP
Loading content file Ald Velothi Transport.esp
Loading content file almalexia armor.esp
Loading content file Almalexia_Voicev1.esp
Loading content file AndranoTombRemastered.esp
Loading content file Armor of the Gods Redux.esp
Loading content file barilzar_voice.esp
Loading content file Better Clothes_v1.1.esp
Loading content file Better Lord's Mail.ESP
Loading content file Better Morrowind Armor.esp
Loading content file Better Robes.ESP
Loading content file Better_Sounds.esp
Loading content file Caius Constant effect items.esp
Loading content file Canton Bridge1.2.esp
Loading content file COI.ESP
Loading content file Dagoth Gares_Voice_addon v1.1.esp
Loading content file DB_Delay_YourChoice_EN.ESP
Loading content file Elemental_Birthsigns.ESP
Loading content file Forgotten Legend.ESP
Loading content file horatoritems.esp
Loading content file Hortator Nerevarine Fix.ESP
Loading content file Illy's Solstheim Rumour Fix.esp
Loading content file Join All Houses.esp
Loading content file LevelersBroomCloset.ESP
Loading content file Limitless_Storage_for_all_Containers.esp
Loading content file MCA.esm
Loading content file More Better Clothes.ESP
Loading content file Morrowind Code Patch Showcase.esp
Loading content file New Boots of Blinding Speed.ESP
Loading content file NightelfBB108.esp
Loading content file OP Unique Items - All in One.ESP
Loading content file Refinded Ice Blade of the Monarch.ESP
Loading content file Refinded Skull Crusher.ESP
Loading content file Robert's Bodies.ESP
Loading content file Sleepers, Awake!.esp
Loading content file The Dream is the Door.ESP
Loading content file TownSounds.esp
Loading content file UAR_EbonySarano_v2.esp
Loading content file UFR_v3dot2.esp
Loading content file Welcome to the Arena! v6.6.esp
Loading content file X8 Spells And Items.ESP
Playing music/special/morrowind title.mp3
Failed to open video: Resource 'video/mw_logo.bik' not found
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Changing to interior
Loading cell Maar Gan, Huleen's Hut
Warning: globalstopsoundsscript line 3, column 25 (CellChanged): Stray explicit reference
Warning: globaltownsoundscript line 67, column 25 (CellChanged): Stray explicit reference
Warning: ks_julan_interv line 36, column 27 (GetInterior): Stray explicit reference
Warning: ks_julan_interv line 53, column 31 (GetInterior): Stray explicit reference
Warning: ks_julan_interv line 94, column 25 (GetInterior): Stray explicit reference
Warning: ks_julan_trainscript line 746, column 9 (set): Extra text after else
Unhandled controller NiPathController on node 90 in meshes/e/magic_cast_myst.nif
RootCollisionNode is not attached to the root node in meshes/o/contain_trama_shrub_03.nif. Treating it as a common NiTriShape.
Playing music/explore/mx_explore_2.mp3
Unhandled NiTextureEffect type 0 in meshes/x/ex_gg_fence_s_01.nif
Unhandled NiTextureEffect type 0 in meshes/x/ex_gg_fence_s_02.nif
Unloading cell Maar Gan, Huleen's Hut
Loading cell -3, 12
Controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Loading cell -2, 12
Loading cell -3, 11
Loading cell -4, 12
Loading cell -3, 13
Loading cell -1, 12
Unhandled NiTextureEffect type 0 in meshes/x/ex_gg_fence_s_04.nif
Loading cell -2, 11
Unhandled NiTextureEffect type 0 in meshes/x/ex_gg_fence_s_03.nif
RootCollisionNode is not attached to the root node in meshes/f/furn_6th_ashstatue.nif. Treating it as a common NiTriShape.
RootCollisionNode is not attached to the root node in meshes/f/furn_6th_ashstatue.nif. Treating it as a common NiTriShape.
Loading cell -3, 10
Loading cell -2, 13
Loading cell -4, 11
Loading cell -5, 12
Loading cell -4, 13
Loading cell -3, 14
Loading cell -1, 11
Loading cell -2, 10
Loading cell -1, 13
Loading cell -4, 10
Loading cell -2, 14
Loading cell -5, 11
Loading cell -4, 14
Loading cell -5, 13
Loading cell -1, 10
Loading cell -5, 10
Loading cell -1, 14
Loading cell -5, 14
Part "Tri Left Upper Leg" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Unloading cell -5, 10
Unloading cell -5, 11
Unloading cell -5, 12
Unloading cell -5, 13
Unloading cell -5, 14
Loading cell 0, 12
Loading cell 0, 11
Loading cell 0, 13
Loading cell 0, 10
Loading cell 0, 14
RootCollisionNode is not attached to the root node in meshes/x/ex_6th_banner.nif. Treating it as a common NiTriShape.
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Foot" has no parents
Part "Tri Left Upper Leg" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Foot" has no parents
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - benedict nichols - the bell calls.mp3
Playing music/explore/morrowind rebirth - benedict nichols - elven woods.mp3
Playing music/battle/mw battle2.mp3
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
Warning: [dialogue script] line 2, column 21 ("player"): Extra argument
Playing music/explore/0 ad music - elysian fields.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Unloading cell -4, 10
Unloading cell -3, 10
Unloading cell -2, 10
Unloading cell -1, 10
Unloading cell 0, 10
Loading cell -2, 15
Loading cell -1, 15
Loading cell -3, 15
Loading cell 0, 15
Loading cell -4, 15
Part "Tri Left Upper Leg" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Foot" has no parents
Part "Tri Left Foot" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Foot" has no parents
AiFollow: player, 0, 0, 0, 0
Playing music/battle/mw battle 8.mp3
Playing music/explore/0 ad music - forging a city-state.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - no fear.mp3
Playing music/explore/0 ad music - mediterranean waves.mp3
Unloading cell -4, 11
Unloading cell -4, 12
Unloading cell -4, 13
Unloading cell -4, 14
Unloading cell -4, 15
Loading cell 1, 13
Loading cell 1, 12
Loading cell 1, 14
Loading cell 1, 11
Loading cell 1, 15
Part "Tri Left Upper Leg" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Foot" has no parents
Playing music/battle/0 ad music - karmic confluence.mp3
Playing music/explore/0 ad music - harsh lands rugged people.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Unloading cell -3, 11
Unloading cell -3, 12
Unloading cell -3, 13
Unloading cell -3, 14
Unloading cell -3, 15
Unloading cell -2, 11
Unloading cell -1, 11
Unloading cell 0, 11
Unloading cell 1, 11
Loading cell 0, 16
RootCollisionNode is not attached to the root node in meshes/d/in_velothismall_ndoor_01.nif. Treating it as a common NiTriShape.
RootCollisionNode is not attached to the root node in meshes/f/furn_guarcart00.nif. Treating it as a common NiTriShape.
Loading cell 2, 14
Loading cell 2, 13
Loading cell -1, 16
Loading cell 1, 16
Loading cell 2, 15
Loading cell 2, 12
Unhandled NiTextureEffect type 0 in meshes/x/ex_gg_fence_s_01.nif
Loading cell -2, 16
Loading cell 2, 16
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Foot" has no parents
Part "Tri Left Upper Leg" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Upper Leg" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Foot" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Foot" has no parents
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/0 ad music - first sighting.mp3
Playing music/explore/morrowind rebirth - benedict nichols - path to sorrow's gate.mp3
Playing music/battle/0 ad music - elusive preditor.mp3
Failed to load audio from sound/fx/regn/birdd02.wav: Resource 'sound/fx/regn/birdd02.mp3' not found
Playing music/explore/morrowind rebirth - rich douglas (richdouglas.net) - uncharted lands.mp3
AiFollow: player, 0, 0, 0, 0
Playing music/battle/mw battle5.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/explore/mx_explore_3.mp3
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - levitating in vivec.mp3
Playing music/explore/0 ad music - in the shadow of olympus.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Changing to interior
Unloading cell -2, 12
Unloading cell -2, 13
Unloading cell -2, 14
Unloading cell -2, 15
Unloading cell -2, 16
Unloading cell -1, 12
Unloading cell -1, 13
Unloading cell -1, 14
Unloading cell -1, 15
Unloading cell -1, 16
Unloading cell 0, 12
Unloading cell 0, 13
Unloading cell 0, 14
Unloading cell 0, 15
Unloading cell 0, 16
Unloading cell 1, 12
Unloading cell 1, 13
Unloading cell 1, 14
Unloading cell 1, 15
Unloading cell 1, 16
Unloading cell 2, 12
Unloading cell 2, 13
Unloading cell 2, 14
Unloading cell 2, 15
Unloading cell 2, 16
Loading cell Kogoruhn, Dome of Urso
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Foot" has no parents
Part "Tri Left Knee" has no parents
Part "Tri Left Ankle" has no parents
Part "Tri Left Foot" has no parents
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - futile retreat.mp3
Unhandled controller NiPathController on node 1 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 14 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 22 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 30 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 38 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 46 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 54 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 62 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 75 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 83 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 91 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 99 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 107 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 115 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 123 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 131 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 139 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 147 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 155 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 163 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 171 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 179 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 187 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 193 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 199 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 205 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 211 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 217 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 223 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 229 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 235 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 241 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 247 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 253 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 259 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 265 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 271 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 277 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 283 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 289 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 295 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 301 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 307 in meshes/e/cure_hit.nif
Unhandled controller NiPathController on node 313 in meshes/e/cure_hit.nif
Playing music/explore/0 ad music - juno protect you.mp3
Unloading cell Kogoruhn, Dome of Urso
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_09' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Cell reference 'flora_tree_gl_10' not found!
Loading cell 0, 14
Loading cell 0, 13
Loading cell 0, 15
Loading cell -1, 14
Loading cell 1, 14
Loading cell 0, 12
Loading cell 1, 13
Loading cell -1, 13
Loading cell -1, 15
Loading cell 0, 16
Loading cell 1, 15
Loading cell -2, 14
Loading cell 2, 14
Loading cell -1, 12
Loading cell 1, 12
Loading cell -2, 13
Loading cell 2, 13
Loading cell -1, 16
Loading cell 1, 16
Loading cell -2, 15
Loading cell 2, 15
Loading cell 2, 12
Unhandled NiTextureEffect type 0 in meshes/x/ex_gg_fence_s_01.nif
Loading cell -2, 12
Loading cell -2, 16
Loading cell 2, 16
Playing music/explore/0 ad music - celtica.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Unloading cell 1, 15
Unloading cell -1, 16
Unloading cell 1, 14
Unloading cell -2, 15
Unloading cell 0, 15
Unloading cell -1, 13
Unloading cell 0, 13
Unloading cell 0, 14
Unloading cell 0, 12
Unloading cell -2, 12
Unloading cell -2, 16
Unloading cell 1, 12
Unloading cell -1, 15
Unloading cell 2, 12
Unloading cell -2, 14
Unloading cell 1, 16
Unloading cell -2, 13
Unloading cell -1, 12
Unloading cell 0, 16
Unloading cell -1, 14
Unloading cell 1, 13
Unloading cell 2, 13
Unloading cell 2, 14
Unloading cell 2, 15
Unloading cell 2, 16
Loading cell 2, 4
Unhandled NiTextureEffect type 0 in meshes/x/ex_gg_fence_s_h_01.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_001.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_001.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
RootCollisionNode is not attached to the root node in meshes/f/furn_cart_01.nif. Treating it as a common NiTriShape.
Loading cell 1, 4
Loading cell 2, 3
Loading cell 3, 4
Loading cell 2, 5
Loading cell 0, 4
Loading cell 1, 3
Loading cell 2, 2
Loading cell 3, 3
Loading cell 1, 5
Loading cell 4, 4
Loading cell 3, 5
Loading cell 2, 6
Loading cell 0, 3
Loading cell 1, 2
Loading cell 3, 2
Loading cell 0, 5
Loading cell 1, 6
Loading cell 4, 3
Loading cell 3, 6
Loading cell 4, 5
Loading cell 0, 2
Loading cell 0, 6
Loading cell 4, 2
Loading cell 4, 6
Warning: KS_Jul_redmoun1 line 21, column 23 (addtopic): Stray explicit reference
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Changing to interior
Unloading cell 1, 2
Unloading cell 4, 2
Unloading cell 4, 3
Unloading cell 3, 2
Unloading cell 2, 2
Unloading cell 2, 3
Unloading cell 3, 6
Unloading cell 4, 6
Unloading cell 0, 3
Unloading cell 0, 6
Unloading cell 3, 5
Unloading cell 1, 6
Unloading cell 0, 4
Unloading cell 3, 3
Unloading cell 3, 4
Unloading cell 0, 5
Unloading cell 2, 5
Unloading cell 2, 4
Unloading cell 0, 2
Unloading cell 2, 6
Unloading cell 1, 3
Unloading cell 4, 4
Unloading cell 4, 5
Unloading cell 1, 4
Unloading cell 1, 5
Loading cell Ghostgate, Tower of Dusk
AiFollow: player, 0, 0, 0, 0
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Changing to interior
Unloading cell Ghostgate, Tower of Dusk
Loading cell Ghostgate, Temple
AiFollow: player, 0, 0, 0, 0
Changing to interior
Unloading cell Ghostgate, Temple
Loading cell Ghostgate, Tower of Dusk
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Unhandled NiTextureEffect type 0 in meshes/x/ex_gg_fence_s_02.nif
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Unloading cell Ghostgate, Tower of Dusk
Loading cell 2, 4
Loading cell 1, 4
Loading cell 2, 3
Loading cell 3, 4
Loading cell 2, 5
Loading cell 0, 4
Loading cell 1, 3
Loading cell 2, 2
Loading cell 3, 3
Loading cell 1, 5
Loading cell 4, 4
Loading cell 3, 5
Loading cell 2, 6
Loading cell 0, 3
Loading cell 1, 2
Loading cell 3, 2
Loading cell 0, 5
Loading cell 1, 6
Loading cell 4, 3
Loading cell 3, 6
Loading cell 4, 5
Loading cell 0, 2
Loading cell 0, 6
Loading cell 4, 2
Loading cell 4, 6
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
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AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
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AiEscort: 0, 0, 0, 0
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AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
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AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
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AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
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AiEscort: 0, 0, 0, 0
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AiFollow: player, 0, 0, 0, 0
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AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
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AiEscort: 0, 0, 0, 0
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AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
Changing to interior
Unloading cell 1, 2
Unloading cell 4, 2
Unloading cell 4, 3
Unloading cell 3, 2
Unloading cell 2, 2
Unloading cell 2, 3
Unloading cell 3, 6
Unloading cell 4, 6
Unloading cell 0, 3
Unloading cell 0, 6
Unloading cell 3, 5
Unloading cell 1, 6
Unloading cell 0, 4
Unloading cell 3, 3
Unloading cell 3, 4
Unloading cell 0, 5
Unloading cell 2, 5
Unloading cell 2, 4
Unloading cell 0, 2
Unloading cell 2, 6
Unloading cell 1, 3
Unloading cell 4, 4
Unloading cell 4, 5
Unloading cell 1, 4
Unloading cell 1, 5
Loading cell Ghostgate, Tower of Dusk
AiEscort: 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/explore/0 ad music - water's edge.mp3
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_025.nif
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Unloading cell Ghostgate, Tower of Dusk
Loading cell 2, 4
Loading cell 1, 4
Loading cell 2, 3
Loading cell 3, 4
Loading cell 2, 5
Loading cell 0, 4
Loading cell 1, 3
Loading cell 2, 2
Loading cell 3, 3
Loading cell 1, 5
Loading cell 4, 4
Loading cell 3, 5
Loading cell 2, 6
Loading cell 0, 3
Loading cell 1, 2
Loading cell 3, 2
Loading cell 0, 5
Loading cell 1, 6
Loading cell 4, 3
Loading cell 3, 6
Loading cell 4, 5
Loading cell 0, 2
Loading cell 0, 6
Loading cell 4, 2
Loading cell 4, 6
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Unloading cell 1, 2
Unloading cell 4, 2
Unloading cell 3, 2
Unloading cell 2, 2
Unloading cell 0, 2
Loading cell 2, 7
Loading cell 1, 7
Loading cell 3, 7
Loading cell 0, 7
Loading cell 4, 7
AiFollow: player, 0, 0, 0, 0
Playing music/battle/0 ad music - honor bound.mp3
Playing music/explore/morrowind rebirth - benedict nichols - gentler voyager.mp3
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - atronach battle.mp3
Playing music/explore/morrowind rebirth - benedict nichols - a knight of our land.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - into the cave.mp3
Unloading cell 4, 3
Unloading cell 2, 3
Unloading cell 0, 3
Unloading cell 3, 3
Unloading cell 1, 3
Loading cell 2, 8
Loading cell 1, 8
Loading cell 3, 8
Loading cell 0, 8
Loading cell 4, 8
Playing music/explore/mx_explore_5.mp3
Playing music/battle/mw battle3.mp3
Playing music/explore/morrowind rebirth - benedict nichols - dawn to adventure.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/mw battle 4.mp3
Unloading cell 4, 6
Unloading cell 4, 7
Unloading cell 4, 8
Unloading cell 4, 4
Unloading cell 4, 5
Loading cell -1, 6
RootCollisionNode is not attached to the root node in meshes/d/in_v_s_trapdoor_01.nif. Treating it as a common NiTriShape.
Loading cell -1, 5
Loading cell -1, 7
Loading cell -1, 4
Loading cell -1, 8
Playing music/explore/morrowind rebirth - rich douglas (richdouglas.net) - the highlands.mp3
Playing music/battle/mw battle1.mp3
Playing music/explore/morrowind rebirth - rich douglas (richdouglas.net) - nerevarine invocation.mp3
Playing music/battle/morrowind rebirth - benedict nichols - death of svengorn.mp3
Playing music/explore/0 ad music - land between the two seas.mp3
Unloading cell 0, 4
Unloading cell 3, 4
Unloading cell -1, 4
Unloading cell 2, 4
Unloading cell 1, 4
Loading cell 1, 9
Loading cell 0, 9
Loading cell 2, 9
Loading cell -1, 9
Loading cell 3, 9
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/mw battle 7.mp3
Playing music/explore/0 ad music - highland mist.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - molag amur.mp3
Playing music/explore/0 ad music - hellen leaves sparta.mp3
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - black mountain.mp3
Unhandled controller NiPathController on node 72 in meshes/e/magic_hit_rest.nif
Unhandled controller NiPathController on node 83 in meshes/e/magic_hit_rest.nif
Unhandled controller NiPathController on node 91 in meshes/e/magic_hit_rest.nif
Playing music/explore/morrowind rebirth - rich douglas (richdouglas.net) - shopping in aldruhn.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - into the cave.mp3
Playing music/explore/0 ad music - the hellespont.mp3
Unloading cell -1, 5
Unloading cell -1, 6
Unloading cell 3, 5
Unloading cell -1, 8
Unloading cell 0, 5
Unloading cell 2, 5
Unloading cell -1, 7
Unloading cell -1, 9
Unloading cell 1, 5
Loading cell 2, 10
Loading cell 4, 8
Loading cell 1, 10
Loading cell 4, 7
Loading cell 3, 10
Loading cell 4, 9
Loading cell 0, 10
Loading cell 4, 6
Loading cell 4, 10
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - molag amur.mp3
Playing music/explore/morrowind title.mp3
Unloading cell 4, 6
Unloading cell 4, 7
Unloading cell 4, 8
Unloading cell 4, 10
Unloading cell 4, 9
Loading cell -1, 8
Loading cell -1, 7
RootCollisionNode is not attached to the root node in meshes/d/in_v_s_trapdoor_01.nif. Treating it as a common NiTriShape.
Loading cell -1, 9
Loading cell -1, 6
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_001.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_001.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Out of bounds UV set 2 on shape "Object02" in meshes/m/gold_005.nif
Loading cell -1, 10
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - futile retreat.mp3
Playing music/explore/mx_explore_6.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Unloading cell 3, 6
Unloading cell 0, 6
Unloading cell -1, 6
Unloading cell 1, 6
Unloading cell 2, 6
Loading cell 1, 11
Loading cell 0, 11
Loading cell 2, 11
Loading cell -1, 11
Loading cell 3, 11
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - black mountain.mp3
Playing music/explore/morrowind rebirth - rich douglas (richdouglas.net) - lost in the wild.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Unloading cell 0, 7
Unloading cell 3, 7
Unloading cell 1, 7
Unloading cell 3, 11
Unloading cell -1, 7
Unloading cell 2, 7
Unloading cell 3, 8
Unloading cell 3, 9
Unloading cell 3, 10
Loading cell -2, 10
RootCollisionNode is not attached to the root node in meshes/f/furn_6th_ashstatue.nif. Treating it as a common NiTriShape.
RootCollisionNode is not attached to the root node in meshes/f/furn_6th_ashstatue.nif. Treating it as a common NiTriShape.
Loading cell 0, 12
Loading cell -2, 9
Unhandled NiTextureEffect type 0 in meshes/x/ex_gg_fence_s_01.nif
Loading cell -2, 11
Loading cell -1, 12
Loading cell 1, 12
Loading cell -2, 8
Loading cell -2, 12
Loading cell 2, 12
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - no fear.mp3
Playing music/explore/0 ad music - harvest festival.mp3
Playing music/battle/morrowind rebirth - benedict nichols - the bell calls.mp3
Playing music/explore/mx_explore_7.mp3
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
AiFollow: player, 0, 0, 0, 0
Playing music/battle/mw battle 7.mp3
Unloading cell 2, 11
Unloading cell 2, 8
Unloading cell 2, 12
Unloading cell 2, 10
Unloading cell 2, 9
Loading cell -3, 10
Loading cell -3, 9
Loading cell -3, 11
Loading cell -3, 8
Loading cell -3, 12
Controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version
Playing music/explore/0 ad music - the road ahead.mp3
AiFollow: player, 0, 0, 0, 0
Playing music/battle/mw battle 8.mp3
AiFollow: player, 0, 0, 0, 0
Playing music/explore/mx_explore_1.mp3
Playing music/battle/0 ad music - first sighting.mp3
Playing music/explore/0 ad music - celtic pride.mp3
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
AiEscort: 0, 0, 0, 0
Playing music/battle/0 ad music - honor bound.mp3
Playing music/explore/0 ad music - eastern dreams.mp3
Unloading cell 1, 8
Unloading cell 1, 12
Unloading cell 1, 11
Unloading cell 1, 10
Unloading cell 1, 9
Loading cell -4, 10
Loading cell -4, 9
RootCollisionNode is not attached to the root node in meshes/o/contain_trama_shrub_03.nif. Treating it as a common NiTriShape.
Loading cell -4, 11
Loading cell -4, 8
Loading cell -4, 12
Playing music/battle/mw battle1.mp3
Playing music/explore/0 ad music - ammon-ra.mp3
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - atronach battle.mp3
Playing music/explore/morrowind rebirth - rich douglas (richdouglas.net) - balmora sunrise.mp3
Playing music/battle/morrowind rebirth - benedict nichols - death of svengorn.mp3
AiFollow: player, 0, 0, 0, 0
Playing music/explore/0 ad music - tavern in the mist.mp3
Playing music/battle/mw battle5.mp3
Playing music/explore/mx_explore_4.mp3
Playing music/battle/0 ad music - elusive preditor.mp3
RootCollisionNode is not attached to the root node in meshes/x/ex_water_barrel_dwe.nif. Treating it as a common NiTriShape.
Playing music/explore/0 ad music - calm before the storm.mp3
Playing music/battle/0 ad music - karmic confluence.mp3
Playing music/explore/morrowind rebirth - composer guy - light flooded fields.mp3
Playing music/battle/morrowind rebirth - rich douglas (richdouglas.net) - levitating in vivec.mp3
Playing music/explore/0 ad music - sands of time.mp3
Playing music/battle/mw battle 4.mp3
Playing music/explore/morrowind rebirth - rich douglas (richdouglas.net) - experience.mp3
Unloading cell -4, 8
Unloading cell -3, 8
Unloading cell 0, 8
Unloading cell -1, 8
Unloading cell -2, 8
Loading cell -2, 13
Loading cell -1, 13
Loading cell -3, 13
Loading cell 0, 13
Loading cell -4, 13
AiFollow: player, 0, 0, 0, 0
Playing music/battle/mw battle2.mp3
Playing music/battle/mw battle3.mp3
Playing music/explore/morrowind rebirth - benedict nichols - over the horizon.mp3
Quitting peacefully.

argonvegell
Posts: 214
Joined: 08 Dec 2015, 23:45

Re: OpenMW 0.46.0 Ghostfence Bug

Post by argonvegell » 12 Sep 2020, 04:11


User avatar
akortunov
Posts: 767
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: OpenMW 0.46.0 Ghostfence Bug

Post by akortunov » 12 Sep 2020, 06:49

Can not reproduce this issue with clean game. More likely your Ghost Fence replacer just has no collisions.

argonvegell
Posts: 214
Joined: 08 Dec 2015, 23:45

Re: OpenMW 0.46.0 Ghostfence Bug

Post by argonvegell » 12 Sep 2020, 07:02

You are right, it works after disabling the replacer, however, I've used this replacer in the past with OpenMW and it had worked before, but now no more.

Here's the replacer: https://www.nexusmods.com/morrowind/mods/43316

User avatar
akortunov
Posts: 767
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: OpenMW 0.46.0 Ghostfence Bug

Post by akortunov » 12 Sep 2020, 08:33

Mod from your link replaces only pylon meshes, so it should not cause issues (and it does not in my testing).

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