Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
pulion
Posts: 38
Joined: 26 Dec 2018, 07:45

Re: Android part 2

Post by pulion » 03 Aug 2020, 06:52

Sisah wrote:
02 Aug 2020, 10:06
Here is another build plus some shader changes.
New settings
Spoiler: Show
http://www.mediafire.com/file/x83m8kgsm ... 2.zip/file
thanks for working on new apk!!!

Sisah
Posts: 67
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah » 04 Aug 2020, 10:12

Better shaders, tere were some errors if per pixel lighting was disabled, and some more. This is better.
https://www.mediafire.com/file/drokwc3q ... d.zip/file

Sisah
Posts: 67
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah » 23 Aug 2020, 08:08

And here is new .apk, it support grass animation.
Should be enabled with
Spoiler: Show
http://www.mediafire.com/file/c3sjmlyha ... w.zip/file

Edit: oops wrong archive.

xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 31 Aug 2020, 01:22

https://github.com/xyzz/openmw-android/ ... 36-nightly
- Updated dependencies
- Updated OpenMW to 0abcb54f51ec4a3979039b2e94ccdc5aa57920ec (0.46 release)

This is not updating to the newest OpenMW version but rather to the 0.46 stable release; the goal here is to ensure the version is stable enough before pushing an update to the Google Play stable version.

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Destroyer5150
Posts: 22
Joined: 30 May 2019, 11:15

Re: Android part 2

Post by Destroyer5150 » 31 Aug 2020, 04:08

Any plans to include all the other games support like the official builds such as fallout 3? Even if it won't work yet it's worth a shot.

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AnyOldName3
Posts: 1940
Joined: 26 Nov 2015, 03:25

Re: Android part 2

Post by AnyOldName3 » 31 Aug 2020, 12:43

Upstream OpenMW doesn't support any of the later games yet. When it eventually does, there won't be any particular extra work for Android.
AnyOldName3, Master of Shadows

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Destroyer5150
Posts: 22
Joined: 30 May 2019, 11:15

Re: Android part 2

Post by Destroyer5150 » 31 Aug 2020, 19:17

AnyOldName3 wrote:
31 Aug 2020, 12:43
Upstream OpenMW doesn't support any of the later games yet. When it eventually does, there won't be any particular extra work for Android.
May need a way to easily choose between games. Maybe a new UI.

Allanon41
Posts: 14
Joined: 27 Apr 2020, 19:26

Re: Android part 2

Post by Allanon41 » 02 Sep 2020, 21:43

Wait, OMW can play fallout 3 too?! What other games? I'm assuming Morrowind and Fallout 3 use the same engine? Will it eventually work on mobile?

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AnyOldName3
Posts: 1940
Joined: 26 Nov 2015, 03:25

Re: Android part 2

Post by AnyOldName3 » 03 Sep 2020, 02:43

I literally just said that it doesn't yet.
AnyOldName3, Master of Shadows

Allanon41
Posts: 14
Joined: 27 Apr 2020, 19:26

Re: Android part 2

Post by Allanon41 » 03 Sep 2020, 19:12

The key word is "yet". So as I was commenting this program can run Fallout 3. What others?

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