Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
chriskreeps
Posts: 6
Joined: 21 Jun 2020, 16:25

Re: Android part 2

Post by chriskreeps » 09 Jul 2020, 22:25

Do you have a stable build with only the third person crosshair?
My phone is 2gb ram with a quad core CPU. The fps is great actually better than the stable build in the market.

BarkingPup
Posts: 6
Joined: 12 Jul 2020, 00:53

Re: Android part 2

Post by BarkingPup » 12 Jul 2020, 01:05

;_; I am slowly building my computer but haven't had one in years; just a phone. All the old data was corrupted. I managed to remove stuff like pics and videos but everything else is gone. Is there any way someone would be willing to offer the folder required for Android Play? I can prove I own the game! Building the computer is taking a while because I have old parts that still work and want to use them (the mobo fried, leaving me with a $1000 brick :< )

User avatar
AnyOldName3
Posts: 1928
Joined: 26 Nov 2015, 03:25

Re: Android part 2

Post by AnyOldName3 » 13 Jul 2020, 15:10

Because of how copyright law works in pretty much every civilised country, it's still illegal for someone to give you the files even if you can prove you own the game. We'll put ourselves at risk from Bethesda's lawyers if we don't try and stop you doing that.
AnyOldName3, Master of Shadows

BarkingPup
Posts: 6
Joined: 12 Jul 2020, 00:53

Re: Android part 2

Post by BarkingPup » 13 Jul 2020, 19:18

I figured it out anyways :)

I am wondering how the android port uses mod files, tho. It doesn't seem to register them if they're inside a folder? Is that normal?

It would also be suuuuuper awesome if there was a way to turn off unwanted touch icons. I use a controller soi only need the Hamburger icon (to open the keyboard and F keys) but I have to leave all of the icons on in order to use it.

BarkingPup
Posts: 6
Joined: 12 Jul 2020, 00:53

Re: Android part 2

Post by BarkingPup » 14 Jul 2020, 04:12

NM! Figured out how to "disappear" the other icons.

Still wondering about mods, tho. My config file is completely empty except for the introduction. Not sure if that's normal.

Sisah
Posts: 67
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah » 20 Jul 2020, 15:47

Here is new build.
I added head bobbing by stomy to this build, its this
https://gitlab.com/OpenMW/openmw/-/merge_requests/114
And particle scaling + option to disable per pixel lighting for particles
https://github.com/OpenMW/openmw/pull/2790
some new settings can be found under [camera] and [shaders], complete list here
https://github.com/Sisah2/openmw/blob/A ... efault.cfg

Also in archive is vtastek lighting shader 0.4, it now require this mod
https://www.nexusmods.com/morrowind/mods/46124 (its also in this archive)

https://www.mediafire.com/file/hwk2qvol ... w.zip/file

J0hnTR
Posts: 1
Joined: 10 Jul 2020, 09:20

Re: Android part 2

Post by J0hnTR » 20 Jul 2020, 17:33

Please, could you briefly write (in a spoiler alert) new lines for the settings.cfg file of the last build (and do it for the future ones as well)?

What else should we know, despite the following:
Spoiler: Show

Sisah
Posts: 67
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah » 21 Jul 2020, 07:11

Those setting was added from last time.
Spoiler: Show

DarkSpectre
Posts: 6
Joined: 11 May 2020, 06:58

Re: Android part 2

Post by DarkSpectre » 23 Jul 2020, 03:17

I clean installed the latest build while starting from scratch with my mod setup. The result: definitely more stable than before.

I guess there were some mod conflicts causing problems in my previous install, somewhere.

Sisah
Posts: 67
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah » 02 Aug 2020, 10:06

Here is another build plus some shader changes.
New settings
Spoiler: Show
http://www.mediafire.com/file/x83m8kgsm ... 2.zip/file

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