Fargoth Alternate Start

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Oldtimer
Posts: 9
Joined: 02 Aug 2019, 09:58

Fargoth Alternate Start

Post by Oldtimer » 15 May 2020, 18:30

Hi all,

this mod(https://www.nexusmods.com/morrowind/mods/44731) on Nexus disables the MQ completely so I think it is a content mod. Has anyone tested it for compatibility on OpenMW?

It is actually incredible fun playing as Fargoth, a commoner nobody.

Rgds, Oldtimer

silentthief
Posts: 430
Joined: 18 Apr 2013, 01:20
Location: Currently traversing the Ascadian Isles

Re: Fargoth Alternate Start

Post by silentthief » 16 May 2020, 16:23

I took a look through the nexus link, and I did not see that this requires MWSE (which is definitely incompatible with openmw). This looks like it should work, however I can't confirm it without testing. If you choose to test this in openmw, let us know and we can update the openmw working modlist with the information on this.

ST the untested
PS - in case you were going to ask - the modlist is here -> https://wiki.openmw.org/index.php?title=Mod_status
"You like to dance close to the fire, don't you?."

Oldtimer
Posts: 9
Joined: 02 Aug 2019, 09:58

Re: Fargoth Alternate Start

Post by Oldtimer » 17 May 2020, 16:58

Hi,

will do that after I`ve got OpenMW to run. I`m an old dinosaur and don`t understand much.

THX for your attn.,

Oldtimer

Oldtimer
Posts: 9
Joined: 02 Aug 2019, 09:58

Re: Fargoth Alternate Start

Post by Oldtimer » 29 Jun 2020, 10:32

Well,

I have got OpenMW 0.47 nightly to run, sort of... Anyway the Fargoth Alternate Start mod seems to WAD.

Rgds, Oldtimer

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