Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
Sisah
Posts: 70
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah »

The trees looks weird, but after load it was fine?
Which mod is that?
pulion
Posts: 40
Joined: 26 Dec 2018, 07:45

Re: Android part 2

Post by pulion »

Sisah wrote: 02 May 2020, 13:40 The trees looks weird, but after load it was fine?
Which mod is that?
in that part of the video where the trees look strange this is your new version of OpenMV. and at the beginning of the video, this is your previous version of OpenMV. the mod in both cases used the same one. The problem is in the new version of the program.
Sisah
Posts: 70
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah »

Ok, it must be gl4es, i report that, but do you know what tree mod you use? So i can replicate that.
pulion
Posts: 40
Joined: 26 Dec 2018, 07:45

Re: Android part 2

Post by pulion »

Sisah wrote: 02 May 2020, 13:55 Ok, it must be gl4es, i report that, but do you know what tree mod you use? So i can replicate that.
Unfortunately, I don’t know what tree texture the global modification of Morrowind fullrest repack uses.
Sisah
Posts: 70
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah »

Here is that android version of Vtastek shaders, hope it work right. (Its not that nice :D )
http://www.mediafire.com/file/aawhfnds9 ... d.zip/file
pulion
Posts: 40
Joined: 26 Dec 2018, 07:45

Re: Android part 2

Post by pulion »

Sisah wrote: 02 May 2020, 18:07 Here is that android version of Vtastek shaders, hope it work right. (Its not that nice :D )
http://www.mediafire.com/file/aawhfnds9 ... d.zip/file
for me there have been no changes.
Sisah
Posts: 70
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah »

Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance.
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file
Laicus
Posts: 88
Joined: 29 Apr 2018, 08:35

Re: Android part 2

Post by Laicus »

Sisah wrote: 10 May 2020, 18:43 Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance.
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file
Very low performance compared to the previous build and builds of xyzz, and with increasing the distance of drawing the fog is buggy (opaque), only activating the radial fog helps. :(
DarkSpectre
Posts: 9
Joined: 11 May 2020, 06:58

Re: Android part 2

Post by DarkSpectre »

*deleted
Last edited by DarkSpectre on 13 May 2020, 07:28, edited 2 times in total.
DarkSpectre
Posts: 9
Joined: 11 May 2020, 06:58

Re: Android part 2

Post by DarkSpectre »

Sisah wrote: 10 May 2020, 18:43 Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance.
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file
Disregard my previous post. I used the shaders you provided with the latest build and the ground textures are now working. Apologies.
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