The trees looks weird, but after load it was fine?
Which mod is that?
Android part 2
Re: Android part 2
in that part of the video where the trees look strange this is your new version of OpenMV. and at the beginning of the video, this is your previous version of OpenMV. the mod in both cases used the same one. The problem is in the new version of the program.
Re: Android part 2
Ok, it must be gl4es, i report that, but do you know what tree mod you use? So i can replicate that.
Re: Android part 2
Here is that android version of Vtastek shaders, hope it work right. (Its not that nice )
http://www.mediafire.com/file/aawhfnds9 ... d.zip/file
http://www.mediafire.com/file/aawhfnds9 ... d.zip/file
Re: Android part 2
for me there have been no changes.Sisah wrote: ↑02 May 2020, 18:07 Here is that android version of Vtastek shaders, hope it work right. (Its not that nice )
http://www.mediafire.com/file/aawhfnds9 ... d.zip/file
Re: Android part 2
Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance.
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file
Re: Android part 2
Very low performance compared to the previous build and builds of xyzz, and with increasing the distance of drawing the fog is buggy (opaque), only activating the radial fog helps.Sisah wrote: ↑10 May 2020, 18:43 Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance.
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file
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Re: Android part 2
*deleted
Last edited by DarkSpectre on 13 May 2020, 07:28, edited 2 times in total.
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- Posts: 9
- Joined: 11 May 2020, 06:58
Re: Android part 2
Disregard my previous post. I used the shaders you provided with the latest build and the ground textures are now working. Apologies.Sisah wrote: ↑10 May 2020, 18:43 Here is new build. Updated gl4es (fixed water reflection with shaders), updated openmw (distant static branch) and compiled with OSGoS which might help with performance.
https://www.mediafire.com/file/sk0wn5jd ... w.zip/file