Sounds good. I've copy/pasted your changelog into a gist here: https://gist.github.com/mickeylyle/7f62 ... 3497365a49Capostrophic wrote: ↑27 Apr 2020, 11:25 It hasn't really been proofread by anyone, and I'd rather let raevol handle the rest regarding it.
OpenMW 0.46.0
Re: OpenMW 0.46.0
Re: OpenMW 0.46.0
Hey guys,
Just wanted to say I'm really looking forward to 0.46. Both the build and the companion videos!
Good luck with the RCs
P.S. cool to see my forum theme is still being used
Just wanted to say I'm really looking forward to 0.46. Both the build and the companion videos!
Good luck with the RCs
P.S. cool to see my forum theme is still being used
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: OpenMW 0.46.0
Status update:
Malformed TGA transparency fix has been merged to upstream 3.6.x and cherry-picked into OSGoS 3.4 branch so there no longer should be problems with Graphic Herbalism in builds that use the updated OSGoS.
Shadow alpha testing fix needs some final... testing.
Managed to fix particle emitter handling in Morrowind Optimization Patch, that should not be a concern anymore.
A bunch of regression fixes were merged (one incorrect fix of mine has been reverted), three are currently up.
raevol, please remove the "serious design flaw..." known issue and #5300 entry from the WIP announcement.
I think if everything goes well we may be on the road to early May RC2 phase and a mid-to-late May release. And now I jinxed it.
Malformed TGA transparency fix has been merged to upstream 3.6.x and cherry-picked into OSGoS 3.4 branch so there no longer should be problems with Graphic Herbalism in builds that use the updated OSGoS.
Shadow alpha testing fix needs some final... testing.
Managed to fix particle emitter handling in Morrowind Optimization Patch, that should not be a concern anymore.
A bunch of regression fixes were merged (one incorrect fix of mine has been reverted), three are currently up.
raevol, please remove the "serious design flaw..." known issue and #5300 entry from the WIP announcement.
I think if everything goes well we may be on the road to early May RC2 phase and a mid-to-late May release. And now I jinxed it.
Re: OpenMW 0.46.0
Does this look right? https://gist.github.com/mickeylyle/7f62 ... /revisionsCapostrophic wrote: ↑30 Apr 2020, 14:18 raevol, please remove the "serious design flaw..." known issue and #5300 entry from the WIP announcement.
Re: OpenMW 0.46.0
I'll start compiling up new OSG packages for the Windows builds, I'm going to have to drop Visual Studio 2013 support though for the CI scripts.
- AnyOldName3
- Posts: 2685
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.46.0
I thought we'd already dropped VS 2013 support. We use C++14.
- AnyOldName3
- Posts: 2685
- Joined: 26 Nov 2015, 03:25
Re: OpenMW 0.46.0
If we're changing things with the CI OSG, it would be nice to have Debug and RelWithDebInfo OSG with PDBs provided instead of Release. Modernish CMake versions are capable of seeing a debug and optimised version of OSG at the same time and will use the appropriate ones for different build configurations.
- psi29a
- Posts: 5362
- Joined: 29 Sep 2011, 10:13
- Location: Belgium
- Gitlab profile: https://gitlab.com/psi29a/
- Contact:
Re: OpenMW 0.46.0
Call for another round of RCs please.