OpenMW 0.47.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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psi29a
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OpenMW 0.47.0

Post by psi29a » 13 Apr 2020, 12:52

So while OpenMW 0.46 is baking in the oven... time to have a good look at the OpenMW 0.47 development cycle and what goals, wishes and high hopes are for this release.

Some topics that have come up:
* additional GUI settings for shadows
* foundational work on Lua scripting sub-system (what it is and isn't)
* compatiblility with MOP (issues raised during end of 0.46 dev cycle)
* saved-game format changes that fixes bugs and improves performance
* improving NIF support
* ...

Time4Tea
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Re: OpenMW 0.47.0

Post by Time4Tea » 14 Apr 2020, 23:18

The ability to set the actors processing range to >7168 would be nice. I was trying to set it to 15,000 the other day, before I realised there was a limit.

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akortunov
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Re: OpenMW 0.47.0

Post by akortunov » 15 Apr 2020, 05:46

Time4Tea wrote:
14 Apr 2020, 23:18
The ability to set the actors processing range to >7168 would be nice.
This ability was intentionally blocked since it causes different kinds of issues.

Time4Tea
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Re: OpenMW 0.47.0

Post by Time4Tea » 15 Apr 2020, 23:22

akortunov wrote:
15 Apr 2020, 05:46
Time4Tea wrote:
14 Apr 2020, 23:18
The ability to set the actors processing range to >7168 would be nice.
This ability was intentionally blocked since it causes different kinds of issues.
Well ... I didn't mean to suggest it would necessarily be simple to do ;)

kuyondo
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Re: OpenMW 0.47.0

Post by kuyondo » 27 Apr 2020, 05:10

saved-game format changes
Is this really happening in 0.47 :?:

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lysol
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Re: OpenMW 0.47.0

Post by lysol » 27 Apr 2020, 10:27

kuyondo wrote:
27 Apr 2020, 05:10
saved-game format changes
Is this really happening in 0.47 :?:
Yes. Forwards-compatibility will be fine, but not backwards:

0.46.0 saves loaded in 0.47.0 will load just fine
0.47.0 saves loaded in 0.46.0 will not work.

So you will not be able to downgrade.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Greendogo
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Re: OpenMW 0.47.0

Post by Greendogo » 27 Apr 2020, 16:47

Is any work on the Gamepad UI likely to be worked on for 0.47?

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