Android part 2

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Sisah
Posts: 70
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah »

Vtastek shaders are optional, its performance heavy. There is some settings in helpsetting.glsl and lightsettings.glsl. Default shaders with fixes are installed with .apk (so no need to add them with --resources arg).

Also when using them, dont forget to activate lightfixes.esp and use settings from config folder.
pulion
Posts: 40
Joined: 26 Dec 2018, 07:45

Re: Android part 2

Post by pulion »

Sisah wrote: 26 Apr 2020, 18:46 Vtastek shaders are optional, its performance heavy. There is some settings in helpsetting.glsl and lightsettings.glsl. Default shaders with fixes are installed with .apk (so no need to add them with --resources arg).

Also when using them, dont forget to activate lightfixes.esp and use settings from config folder.
test new shaders
https://youtu.be/ui4gsT07yEs
shaders are excellent !!! if you could improve productivity with them, that would be great!
Sisah
Posts: 70
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah »

They are from vtastek, he can be found on discord. There should be one lighter version made for android floating somewhere.
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Allanon41
Posts: 15
Joined: 27 Apr 2020, 19:26

Re: Android part 2

Post by Allanon41 »

I'm getting super dark terrain and everything basically on exterior when I tried the above. Even when I removed all the files and reverted back to what I had before its's still all black exterior. What did I do wrong and where is those low vtastek shadrrs? Also placing the pearl script and .bat file next to my esp esm files did not generate a lightfixes.esp file like it said in the readme. Any help?
Sisah
Posts: 70
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah »

You must add configs from config folder. And to generate lightfixes.esp you must launch it on pc (use that to generate lightfixes for your mods)
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Allanon41
Posts: 15
Joined: 27 Apr 2020, 19:26

Re: Android part 2

Post by Allanon41 »

Can somebody make me a lightfixes.esp that includes vanilla morrowind with expansions plus Tamriel Rebuilt. I dont use a PC just android...
Sisah
Posts: 70
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah »

Here is updated version, it have new gl4es (3e2712bb8fb5e8170b07391a683967da2ac555d2) which fix some shader issues. Also it contain distant object branch.
Not sure what it do with performance.

http://www.mediafire.com/file/am4o4dtoc ... 2.zip/file
pulion
Posts: 40
Joined: 26 Dec 2018, 07:45

Re: Android part 2

Post by pulion »

Sisah wrote: 02 May 2020, 09:16 Here is updated version, it have new gl4es (3e2712bb8fb5e8170b07391a683967da2ac555d2) which fix some shader issues. Also it contain distant object branch.
Not sure what it do with performance.

http://www.mediafire.com/file/am4o4dtoc ... 2.zip/file
Does the new APK file contain Vtastek shaders or do they also need to be installed separately? Did he update his version of shaders to get better performance on Android?
Sisah
Posts: 70
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah »

No those are beta version for pc, its not included here, use that ones from previous package if you want them.
pulion
Posts: 40
Joined: 26 Dec 2018, 07:45

Re: Android part 2

Post by pulion »

Sisah wrote: 02 May 2020, 09:16 Here is updated version, it have new gl4es (3e2712bb8fb5e8170b07391a683967da2ac555d2) which fix some shader issues. Also it contain distant object branch.
Not sure what it do with performance.

http://www.mediafire.com/file/am4o4dtoc ... 2.zip/file
I tested the new APK file and compared it on the video with the previous version. there are some problems in the new APK file with shaders)

https://youtu.be/vGpr_z8repg
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