Android part 2
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- Posts: 19
- Joined: 30 May 2019, 11:15
Re: Android part 2
can i request a few changes:
1. dont hide the activate button in menus like dialogues etc. they are very important to me for spaming persuasion.
2. another touch control option that works like a dual analog. i use the hybrid now and its really good.. its just that to turn around ill need to swipe multiple times or increase the look sensitivity(less accurate). wouldnt it also look smoother this way when just moving around cities/outdoors.
1. dont hide the activate button in menus like dialogues etc. they are very important to me for spaming persuasion.
2. another touch control option that works like a dual analog. i use the hybrid now and its really good.. its just that to turn around ill need to swipe multiple times or increase the look sensitivity(less accurate). wouldnt it also look smoother this way when just moving around cities/outdoors.
Re: Android part 2
https://github.com/xyzz/openmw-android/ ... 33-nightly
- Updated OpenMW to d6d8ed2137e628065f5153799deb0810ebfdca08
- Updated OpenSceneGraph to 3.6.5
- Updated SDL to 2.0.12
Re: Android part 2
Installation error.
Version from Google Play Market has been installed, but there is a bug - it crashes when minimized and when the screen is rotated.
http://4pda.ru/forum/index.php?s=&showt ... p=95154534
Re: Android part 2
Yep happening to me too. Do you have samsung phone?
Debug version didnt crashing when minimalized.
Debug version didnt crashing when minimalized.
Re: Android part 2
When Radial Fog is on, terrain textures blur.
http://4pda.ru/forum/index.php?s=&showt ... p=95157985
http://4pda.ru/forum/index.php?s=&showt ... p=95157985
Re: Android part 2
Try this resource folder, but water without shader is broken and sometime reflection is weird. Also support normal maps, except guar skin from lysol.
- Attachments
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- omw_nightly.zip
- (327.94 KiB) Downloaded 139 times
Re: Android part 2
Thanks! Need only folder shaders?
Which shader is responsible for radial fog?
Replaced the shaders, but now when the radial fog is activated, the landscape turns black.)
Re: Android part 2
Strenge, it works for me, only terrain fragment is changed, and both object shaders, they work better.
Try put back original terrain_fragment and replace
vec2 adjustedUV = (gl_TextureMatrix[0] * vec4(uv, 0.0, 1.0)).xy;
With
vec2 adjustedUV = uv;
Thats what bring texture back to me, then scale it with
vec2 adjustedUV = uv * vec2(4.0, 4.0);
And "fix" blendmap on line
gl_FragData[0].a *= texture2D(blendMap, blendMapUV).a;
With
gl_FragData[0].a *= texture2D(blendMap, uv).a;
Also es2 renderer should be selected
Try put back original terrain_fragment and replace
vec2 adjustedUV = (gl_TextureMatrix[0] * vec4(uv, 0.0, 1.0)).xy;
With
vec2 adjustedUV = uv;
Thats what bring texture back to me, then scale it with
vec2 adjustedUV = uv * vec2(4.0, 4.0);
And "fix" blendmap on line
gl_FragData[0].a *= texture2D(blendMap, blendMapUV).a;
With
gl_FragData[0].a *= texture2D(blendMap, uv).a;
Also es2 renderer should be selected
Last edited by Sisah on 29 Mar 2020, 15:51, edited 2 times in total.