OpenMW 0.46.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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raevol
Posts: 3093
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Location: Caldera

Re: OpenMW 0.46.0

Post by raevol »

Current pre-RC checklist courtesy of Capo:
  1. AON3's seal of approval on OSGoS revision
  2. Add a uniform for meshes that are really supposed to be transparent to fix tattered shadows
  3. Review elsid's crash fix (?)
  4. Fix the terrain performance issue bzzt pointed out, either in a smart way or just merge his fix, maybe do the latter first and the former later (after the release is branched)
  5. Proceed on build/clang-tidy warning fixes
  6. And release videos. They should be in an "almost ready" state when the RC phase starts
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akortunov
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Location: Samara, Russian Federation

Re: OpenMW 0.46.0

Post by akortunov »

raevol wrote: 22 Nov 2019, 18:10 Current pre-RC checklist courtesy of Capo:
  1. AON3's seal of approval on OSGoS revision
  2. Add a uniform for meshes that are really supposed to be transparent to fix tattered shadows
  3. Review elsid's crash fix (?)
  4. Fix the terrain performance issue bzzt pointed out, either in a smart way or just merge his fix, maybe do the latter first and the former later (after the release is branched)
  5. Proceed on build/clang-tidy warning fixes
  6. And release videos. They should be in an "almost ready" state when the RC phase starts
And 1-4 is for AnyOldName3.
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Capostrophic
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Re: OpenMW 0.46.0

Post by Capostrophic »

We can probably reasonably resolve 2 and 4 on our own with some effort but it may not really be sufficient (or enough). So yeah, turning AnyOldName3 into a "bottleneck" was too predictable. :|
But who knows, maybe the videos will take longer.
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AnyOldName3
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Re: OpenMW 0.46.0

Post by AnyOldName3 »

I'm already doing 2
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easygamer82
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Re: OpenMW 0.46.0

Post by easygamer82 »

Hi all,

With Christmas and the New Year fast approaching, is it possible that 0.46 will be released before the Holiday Season? Or, is it more feasible for it to come out in the New Year?

Still, no rush. Take your time. It's not like my pile of shame is becoming any smaller. :mrgreen:

Thank you and keep up the great work. 8-)
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Capostrophic
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Re: OpenMW 0.46.0

Post by Capostrophic »

Weekly reminder for someone with Wordpress access to fix this.
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AnyOldName3
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Re: OpenMW 0.46.0

Post by AnyOldName3 »

Who knows who has access?
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jvoisin
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Re: OpenMW 0.46.0

Post by jvoisin »

I have access, but not enough privileges :/
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psi29a
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Re: OpenMW 0.46.0

Post by psi29a »

Updated...
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akortunov
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Location: Samara, Russian Federation

Re: OpenMW 0.46.0

Post by akortunov »

raevol wrote: 22 Nov 2019, 18:10
  1. AON3's seal of approval on OSGoS revision
  2. Add a uniform for meshes that are really supposed to be transparent to fix tattered shadows
  3. Review elsid's crash fix (?)
  4. Fix the terrain performance issue bzzt pointed out, either in a smart way or just merge his fix, maybe do the latter first and the former later (after the release is branched)
  5. Proceed on build/clang-tidy warning fixes
  6. And release videos. They should be in an "almost ready" state when the RC phase starts
What's up with 1, 2 and 6?
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