Hi
Why does every new game begins in a place like this?
Every time I begin in Beshara How to start a normal game?
I Openmw Version 0.15.0
Installed in Ubuntu 12.04 64bit
Repository: ppa: openmw / openmw
How to start a normal game?
Re: How to start a normal game?
You can not really start a game in the normal sense. This project is not fully complete and will not be for some time.
What has been released so far is mostly for showcasing in order to show people first hand what has been done and whats possible.
You can still run around and look at what is possible, but if you want to just play a regular game of Morrowind, you should stick with the standard Bethesda version.
What has been released so far is mostly for showcasing in order to show people first hand what has been done and whats possible.
You can still run around and look at what is possible, but if you want to just play a regular game of Morrowind, you should stick with the standard Bethesda version.
Re: How to start a normal game?
Take a look at the testing page for a rundown of things you can do. You can start playing the game at the imperial prison ship, but you have to skip over parts of it since AI and opening doors are missing.
Edit: I meant opening rotating doors, inside cells. Teleportation doors between cells work ok.
Edit: I meant opening rotating doors, inside cells. Teleportation doors between cells work ok.
Last edited by werdanith on 30 May 2012, 07:08, edited 1 time in total.
Re: How to start a normal game?
The standard Bethesda version which runs perfectly well with Wine. I suggest Wine 1.5.2.
The only very little annoying thing is a little framerate drop when the music ambient changes (ie from exploration to combat, or the inverse). But, everything works perfect, including mods.
Plus, it is very useful to compare original stuff with OpenMW.
The only very little annoying thing is a little framerate drop when the music ambient changes (ie from exploration to combat, or the inverse). But, everything works perfect, including mods.
Plus, it is very useful to compare original stuff with OpenMW.
Re: How to start a normal game?
They say, MWSE don't work under WINE.StraToN wrote:The standard Bethesda version which runs perfectly well with Wine. I suggest Wine 1.5.2.
The only very little annoying thing is a little framerate drop when the music ambient changes (ie from exploration to combat, or the inverse). But, everything works perfect, including mods.
Plus, it is very useful to compare original stuff with OpenMW.
Re: How to start a normal game?
Coming back to the original question:
You want to run OpenMW from the command line and use the --new-game and the --start switch (use the Prisonship cell name with the start switch). This will place you right at the beginning of the tutorial (turn around; because of an unimplemented feature you are facing at the wrong direction at this point).
Some parts of the tutorial/character creation are already working (main exception is anything related to NPC movement). The next one or two releases will add more functionality to the tutorial and I expect it to be fully playable at that time (again, except for NPC movement).
You want to run OpenMW from the command line and use the --new-game and the --start switch (use the Prisonship cell name with the start switch). This will place you right at the beginning of the tutorial (turn around; because of an unimplemented feature you are facing at the wrong direction at this point).
Some parts of the tutorial/character creation are already working (main exception is anything related to NPC movement). The next one or two releases will add more functionality to the tutorial and I expect it to be fully playable at that time (again, except for NPC movement).
Re: How to start a normal game?
Appears fixed since 1.3.12heilkitty wrote:They say, MWSE don't work under WINE.StraToN wrote:The standard Bethesda version which runs perfectly well with Wine. I suggest Wine 1.5.2.
The only very little annoying thing is a little framerate drop when the music ambient changes (ie from exploration to combat, or the inverse). But, everything works perfect, including mods.
Plus, it is very useful to compare original stuff with OpenMW.
http://bugs.winehq.org/show_bug.cgi?id=24212
I have not tried though, i don't use mods using MWSE.