Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
MountainMan
Posts: 12
Joined: 07 Aug 2019, 20:34

Re: Android part 2

Post by MountainMan »

reddragon72 wrote: 18 Aug 2019, 18:13
MountainMan wrote: 18 Aug 2019, 03:13
xyzz wrote: 18 Aug 2019, 02:10 https://github.com/xyzz/openmw-android/ ... 23-nightly
- Updated OpenMW to ee5b81470c9e9bc1240f43a218cd0f1fb8ef7b64
- Updated osg to 3.6.4
- Updated gl4es to ebb7dd232fc50cd1698a602723166fcb96443116
- Updated freetype2 to 2.10.1
- Updated ffmpeg to 4.2
I deleted my previous versions of the .apk and installed the new 0.46.0-23-nightly.

I ran new apk ... no change reset configs and tried again... no change.....

It is still reporting:
BSA ERROR:
File too small to be valid BSA archive .........

TNX
Do the files sizes match?
Download Total Commander and go to the directory and long press on the file and look at the size and ensure it matches the PC file size.

Which file is it?
The file is the Morrowind.bsa file as above.............

Using windows explorer both files (PC and Android) are 310,459,500 in size.
MountainMan
Posts: 12
Joined: 07 Aug 2019, 20:34

Re: Android part 2

Post by MountainMan »

I just tried .24-nightly ....... no change.
reddragon72
Posts: 60
Joined: 06 Apr 2019, 20:11

Re: Android part 2

Post by reddragon72 »

MountainMan wrote: 21 Aug 2019, 14:25 I just tried .24-nightly ....... no change.
Internal storage or external sdcard?

If external then what is the file format, ntfs fat32?
MountainMan
Posts: 12
Joined: 07 Aug 2019, 20:34

Re: Android part 2

Post by MountainMan »

reddragon72 wrote: 31 Aug 2019, 13:37
MountainMan wrote: 21 Aug 2019, 14:25 I just tried .24-nightly ....... no change.
Internal storage or external sdcard?

If external then what is the file format, ntfs fat32?
The Morrowind folder on the root of the Android and is on an external card which was set up as internal storage.

I get the same error message from either location.
xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz »

https://github.com/xyzz/openmw-android/ ... 25-nightly
- Updated OpenMW to dd6c21ad811bcdb615dddc834a70dff2ad38b1bb
- Updated gl4es to bcf5a06a2f35cb9a0f6124b705fdfdf9650aae84
Pokejoejo
Posts: 1
Joined: 18 Sep 2019, 06:51

Re: Android part 2

Post by Pokejoejo »

So I want to mod my Morrowind using OpenMw, but I also want to port the same build over to android. I've heard performance is pretty good and I've got an S10+. Just wondering if anyone can tell me what kind of performance to expect if I use a guide like this one: https://modding-openmw.com/about/
MountainMan
Posts: 12
Joined: 07 Aug 2019, 20:34

Re: Android part 2

Post by MountainMan »

I am getting the error message:
BSA ERROR:
File too small to be valid BSA archive .........
Well it's been over a mouth now with no fix.

Am I posting this in the wrong section?

Should I just give up and move on to other projects?

TNX
Destroyer5150
Posts: 19
Joined: 30 May 2019, 11:15

Re: Android part 2

Post by Destroyer5150 »

.
Last edited by Destroyer5150 on 06 May 2021, 03:16, edited 1 time in total.
xyzz
Posts: 156
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz »

https://github.com/xyzz/openmw-android/ ... 26-nightly
- Added a gamma option. This option is only usable when GLES2 is used as the graphics driver.
- GLES2 is now the default graphics driver.
- Updated OpenMW to 66dec14f8fc0a672b23eaae84b7f0695f9a43a67
- Updated gl4es to e84ec16dcc3a361381dba6ba6bf3b100805a2288
Rygorlios
Posts: 12
Joined: 28 Apr 2019, 13:05

Re: Android part 2

Post by Rygorlios »

Thx for the new update! One problem though: everything worked perfectly on the previous nightly but on this one, none of my esm's/esp's from openmw.cfg get loaded, the log doesn't even mention them. It does mention the directories and I think it does load the data but none of the scripts so I rolled back to the previous nightly for now.
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