Android part 2

For new and upcoming OpenMW branches and ports; move fast and break things!
Laicus
Posts: 43
Joined: 29 Apr 2018, 08:35

Re: Android part 2

Post by Laicus » 19 May 2019, 20:32

Sisah wrote:
19 May 2019, 19:59
normal and parallax seems to work with lysol texture packs and Lougian's landscape retexture (for openmw)
Yes, Lysol textures work, but alpha channel is black.

Sisah
Posts: 8
Joined: 07 May 2019, 14:06

Re: Android part 2

Post by Sisah » 20 May 2019, 18:32

How you mean "alpha is black", some specular maps show as black textures, i disabled them.

Laicus
Posts: 43
Joined: 29 Apr 2018, 08:35

Re: Android part 2

Post by Laicus » 20 May 2019, 20:25

Sisah wrote:
20 May 2019, 18:32
How you mean "alpha is black", some specular maps show as black textures, i disabled them.
This is Lysol guar skin banners, it does not have a specular map, but textures are black.
Spoiler: Show
And on my phlegmatic Mi Max 3 fps drops catastrophically.

Adagio
Posts: 10
Joined: 30 Apr 2019, 14:09

Re: Android part 2

Post by Adagio » 23 May 2019, 18:31

I've been using OpenMW ver 43 on Android. Just now came across OMW Nightly ver 46 and seem to have an issue with a race repkacer, Shadowscales, my book replacer and my Dark Brotherhood armor/weapon replacer... yet all my other tevture replacers are showing up fine. Any ideas? I'm wondering if it's an esp load order problem and I don't see how to adjust load order in Nightli as I did in OpenMW. Appreciate yalls help.

thephantomfiddler
Posts: 32
Joined: 06 Mar 2019, 01:03

Re: Android part 2

Post by thephantomfiddler » 23 May 2019, 20:50

Do these icons look better than the ones currently?
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treio
Posts: 13
Joined: 07 May 2019, 00:30

Re: Android part 2

Post by treio » 24 May 2019, 03:50

thephantomfiddler wrote:
23 May 2019, 20:50
Do these icons look better than the ones currently?
I think the stylization makes some of the icons hard to read / too detailed for a small screen. I am also not sure what a few of them do. Here are the ones that are unclear:

-3 gems
-arrow pointer. Is that for the journal, like telling you where to go?
-banana / slash mark
-eye icon. Isn't there already a magic icon in the bottom right?
-two slashes on top right
-the jump icon looks like crouching rather than jumping

laharl22
Posts: 2
Joined: 04 May 2019, 07:26

Re: Android part 2

Post by laharl22 » 27 May 2019, 18:38

what is the setting in config file for maximum viewing distance please ?i have the rebirth mod and a game with tr mod

Destroyer5150
Posts: 11
Joined: 30 May 2019, 11:15

Re: Android part 2

Post by Destroyer5150 » 30 May 2019, 11:27

I'd just like to thank you for your hard work first. So far I've only experienced 4 crashes in the last week and I've played this alot. My game is modded pretty heavily so probably not your fault. I only wish the app's icon would be Morrowind friendly, the name was Morrowind, and have an option to start the game from start up with a press and hold option to go into the openmw menu. More custom icon's would be cool and the ability to remove the one's you don't want would also be good. Thanks again for your work

xyzz
Posts: 144
Joined: 14 Jan 2018, 22:25

Re: Android part 2

Post by xyzz » 02 Jun 2019, 17:09

https://github.com/xyzz/openmw-android/ ... 20-nightly
- Updated gl4es to 152d17667a0d0521361faf0294f41263db6c56f5
- Updated OpenMW to 2436652181b339f237ef62395c24ad3d0e3b7c8e

Destroyer5150
Posts: 11
Joined: 30 May 2019, 11:15

Re: Android part 2

Post by Destroyer5150 » 03 Jun 2019, 08:36

Thak you. I have a question. Is there something like wrye mash in openmw? If not, (and if needed) then is there an Android alternative? Or plans to implement something similar to this build? This sucker fly's on my S9! Just to let others know, if you're phone is getting to hot and using too much power, cap the fps at 30 in the settings. Helped me out a lot!

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