I would appreciate guys if you would post error messages in the English language. Sadly despite spending years attempting to learn basics back in the school I really can't read Russian. My failure, for sure, but the language barrier limits other forum users to even a greater degree than me.
[ 26%] Building CXX object apps/openmw/CMakeFiles/openmw.dir/mwgui/mapwindow.cpp.o
lcc: "/usr/local/include/MYGUI/MyGUI_Any.h", line 173: error: no operator "=="
matches these operands
operand types are: const ESM::CustomMarker == ESM::CustomMarker
return getType() == other->getType() && held == static_cast<Holder*>(other)->held;
^
detected during:
instantiation of "std::enable_if<<expression>, bool>::type
MyGUI::Any::Holder<ValueType>::compareImpl(MyGUI::Any::Pl
aceholder *) const [with ValueType=ESM::CustomMarker,
T=ESM::CustomMarker]" at line 167
instantiation of "bool
MyGUI::Any::Holder<ValueType>::compare(MyGUI::Any::Placeh
older *) const [with ValueType=ESM::CustomMarker]" at
line 150
implicit generation of "MyGUI::Any::Holder<ValueType>::~Holder()
[with ValueType=ESM::CustomMarker]" at line 150
instantiation of class "MyGUI::Any::Holder<ValueType> [with
ValueType=ESM::CustomMarker]" at line 150
instantiation of "MyGUI::Any::Holder<ValueType>::Holder(const
ValueType &) [with ValueType=ESM::CustomMarker]" at line
75
instantiation of "MyGUI::Any::Any(const ValueType &) [with
ValueType=ESM::CustomMarker]" at line 332 of
"/root/openmw/apps/openmw/mwgui/mapwindow.cpp"
1 error detected in the compilation of "/root/openmw/apps/openmw/mwgui/mapwindow.cpp".
make[2]: *** [apps/openmw/CMakeFiles/openmw.dir/mwgui/mapwindow.cpp.o] Error 1
make[1]: *** [apps/openmw/CMakeFiles/openmw.dir/all] Error 2
make: *** [all] Error 2
As in you want someone to talk you through setting things up, or you want someone to send you a copy of Morrowind? If it's the latter, you're not going to get any help, and we might have to ban you (although I'm not sure we actually have a formal rule about that). You need to actually buy Morrowind to use OpenMW unless you're going to be creating your own game or using OpenMicroWave or the Example Suite.