I suggest to change the screen drawing projection engine from "plane" to "sphere".
The main reason for that is way too unwanted fog distance difference between center and corners of the screen.
It happens because when we use the projection plane, plane's corners are located much farther from camera, than the center.
So the drawing distance and the fog distance are much inconsistent across the screen.
The projection plane is very outdated technology, especially for open world games!
In Morrowind it results in epic blind spot in the middle, thus if someone wants to throw a little glance over lake, or if he wants to estimate the dangers en route - he needs to aim the point of interest possibly closer to screen corners. Ridiculous.
Among other possible visual improvements, the "corner clarity/middle blind spot" in MW is the ugly duck and the bottleneck of gameplay immersion.
In addition to request of adding Panini fov projection, these two improvements could become large milestone in graphical improvement.
sorry if my englang is very bed.