Here is a preview:
![Image](https://i.imgur.com/U6q2exP.jpg)
I have all of the icons if you want to use them, and if Xyzz or any devs would like to chat about it, feel free to send me a PM. Thanks!
1/2 - This should probably be reported to the core OpenMW project.sandy0099 wrote: ↑15 May 2019, 04:58 since the latest version is stable enough may i suggest some misc improvements:
- make it easier to walk. its hard to 'walk' on sensitivity of the left analog. most often i find myself 'slow running'(char draining fatigue while slow motion running) when i try to walk. you really have to be subtle to just 'walk'. so maybe increase 'walk' zone in center of the analog and remove that 'slow running mode' in between 'walk' and 'run'.
- please allow gamma/brightness.
- change the font color of fps display(f3). currently black is just not visible against even slightly dark background.
These look very nice, did you draw all the icons yourself? What's the license?treio wrote: ↑15 May 2019, 05:51 Hey everyone, I just completed my redesign of the UI for the Android port! I made a full post about it here: viewtopic.php?f=47&t=5957
Here is a preview:
I have all of the icons if you want to use them, and if Xyzz or any devs would like to chat about it, feel free to send me a PM. Thanks!
This is probably an issue with gl4es, assuming it works fine in desktop OpenMW, unfortunately I currently do not have the capacity to debug and work on such intricate graphical issues.
looks very cool. It would be nice if the respected xyzz will be able to implement this control in your apktreio wrote: ↑15 May 2019, 05:51 Hey everyone, I just completed my redesign of the UI for the Android port! I made a full post about it here: viewtopic.php?f=47&t=5957
Here is a preview:
I have all of the icons if you want to use them, and if Xyzz or any devs would like to chat about it, feel free to send me a PM. Thanks!
Thank you! And almost all of the icons are from Fontawesome, which I saw from the Github we are currently using. Other than that they are all free, with the sword icon requiring an attribution to the artist, which I imagine we could put in the GitHub description as well.xyzz wrote: ↑15 May 2019, 12:36These look very nice, did you draw all the icons yourself? What's the license?treio wrote: ↑15 May 2019, 05:51 Hey everyone, I just completed my redesign of the UI for the Android port! I made a full post about it here: viewtopic.php?f=47&t=5957
Here is a preview:
I have all of the icons if you want to use them, and if Xyzz or any devs would like to chat about it, feel free to send me a PM. Thanks!
Ok, can you send me the icons (just post here or send in PM) as well as links to their source? I'll need to double check the license. Also, since you changed the attack icon, do you want me to attribute it to you in the About dialog?treio wrote: ↑15 May 2019, 16:26Thank you! And almost all of the icons are from Fontawesome, which I saw from the Github we are currently using. Other than that they are all free, with the sword icon requiring an attribution to the artist, which I imagine we could put in the GitHub description as well.xyzz wrote: ↑15 May 2019, 12:36These look very nice, did you draw all the icons yourself? What's the license?treio wrote: ↑15 May 2019, 05:51 Hey everyone, I just completed my redesign of the UI for the Android port! I made a full post about it here: viewtopic.php?f=47&t=5957
Here is a preview:
I have all of the icons if you want to use them, and if Xyzz or any devs would like to chat about it, feel free to send me a PM. Thanks!
Edit: The inventory icon is from The Noun Project, and is Public Domain. The sword icon is also from The Noun Project, but the artist (Christopher T. Howlett) needs to be attributed in the credits. All other icons are Font Awesome free icons, and can be used freely.
I drew the Attack icon using the base Sword icon, so feel free to use it.
Most icons are saved as SVGs, but a few of them are saved as PNGs because I had trouble changing their color otherwise. Hope that isn't a problem.