If you're installing mods properly, as described here https://openmw.readthedocs.io/en/master ... stall.html, you should only have one mod in each directory, and so shouldn't end up with two versions of the same asset in the same directory (as it would be very weird for a mod to provide two versions of the same file in the same directory with the same name except for case). OpenMW will resolve conflicts in the order data= lines appear, so it definitely does know which version to use.haloterm wrote: ↑28 Feb 2019, 17:24Then I did not make myself clear.AnyOldName3 wrote: ↑28 Feb 2019, 16:46 I'm pretty sure OpenMW has a setting to ignore filesystem case. That's probably easier than renaming everything.
Example:
Mod 1 has the file tx_land_darkstone02.dds.
Mod 2 has the file Tx_land_DarkStone02.DDS.
Both files are in the same folder if one does not take care when installing in the "textures" folder.
Indeed, OpenMW ignores the case. But how should OpenMW decide which one to load? It simply picks one of them, but not necessarily the one I want.
Therefore I have to make sure that there are no duplicates.
Linux Questions: GPU/CPU Monitor...... Tes Construction Set
- AnyOldName3
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
- psi29a
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
You only needed libqhull-dev
that would have pulled in the required dependencies.
At this point, check where the headers are and make sure they are in your path. I think there is a missing step somewhere here or a shell script not being run, because this all should just 'work'. Then again, this was back in 2014 when I worked on it. I will try again when I get home (and have time).
that would have pulled in the required dependencies.
At this point, check where the headers are and make sure they are in your path. I think there is a missing step somewhere here or a shell script not being run, because this all should just 'work'. Then again, this was back in 2014 when I worked on it. I will try again when I get home (and have time).
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Thanks!!!psi29a wrote: ↑28 Feb 2019, 18:07 You only needed libqhull-dev
that would have pulled in the required dependencies.
At this point, check where the headers are and make sure they are in your path. I think there is a missing step somewhere here or a shell script not being run, because this all should just 'work'. Then again, this was back in 2014 when I worked on it. I will try again when I get home (and have time).
Edit i managed to open Nifskope 2.0 with Wine 4.0
Also Tes Construction Set
Last edited by Somavakien on 01 Mar 2019, 09:24, edited 1 time in total.
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Thanks. But i use the Nvidia Driver from the offical Website. So i can't use this programm.Jodiwe wrote: ↑28 Feb 2019, 10:12 Hi Somavakien,
If you're using an AMD or Intel GPU with open source drivers, you can use Gallium HUD to overlay graphs over the game screen. Here's a decent tutorial if you're interested in doing that: https://manerosss.wordpress.com/2017/07 ... llium-hud/.
Tried to start gputemp.exe with Wine, but doesn't work.
Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Okay, I read the descriptions and they make sense. Although mass-renaming files in Linux is a matter of a few seconds, so the old Morrowind method can work easily, the OpenMW method of managing mods is still superior.AnyOldName3 wrote: ↑28 Feb 2019, 17:54 If you're installing mods properly, as described here https://openmw.readthedocs.io/en/master ... stall.html, you should only have one mod in each directory, and so shouldn't end up with two versions of the same asset in the same directory (as it would be very weird for a mod to provide two versions of the same file in the same directory with the same name except for case). OpenMW will resolve conflicts in the order data= lines appear, so it definitely does know which version to use.
Maybe it would be a good idea if the configuration wizard informed new users that their old Morrowind-way of installing mods is ... hm, not just "not recommended", but only exists for compatiblity and might soon be removed. This way new users were not tempted to use the old-fashioned method (and they'd be forced to read the documentation).
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
It might be an idea to add that and maybe some other tips to the wizard, but a warning that strong would be going a little overboard. After all, it's not like it's anything we ever could remove, as there's no way that a data directory full of vanilla content looks different from a data directory containing vanilla content and mods too, unless you're going to have hardcoded rules about what is and isn't vanilla.
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Does somebody a programm where i can record my CPU and GPU Temp. So i can see after playing my temperatures?
Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Hi Somavakien,Somavakien wrote: ↑01 Mar 2019, 17:16 Does somebody a programm where i can record my CPU and GPU Temp. So i can see after playing my temperatures?
Option 1:
You could try the psensor program which was the third suggested answer in the link in my previous reply. I'm not at home now, so I can't see how well it works for that situation, (you want to see a history of it). Here's a tutorial on how to use it: https://www.tecmint.com/psensor-monitor ... -in-linux/.
Option 2:
You could run a script which logs the output of lm-sensors to a file:
Code: Select all
while [true]
do
sensors >> ~/sensors_log.txt
sleep 1
done
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./sensors_log.sh
Before you can use the sensors command for the first time, you might need to scan for all the sensors on your system. Typing
Code: Select all
sudo sensors-detect
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sensors
Above code was taken from here: https://superuser.com/questions/608421/ ... e-on-linux
Option 3:
This is quite a complicated method to get a simple thing done:
If you have an Android phone and it's connected to the same network as your computer, you could use it to remotely monitor your computer's temperatures when in-game using SSH. SSH lets you log in to your computer and issue it terminal commands in the same way as in option 2. Using this method, you could run the sensors command as described above, and see the current temperature on your computer. Using the
Code: Select all
watch sensors
You can install openssh-server on your computer using this terminal command:
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sudo apt install openssh-server
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sudo service ssh restart
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hostname -I
From there you can type the
Code: Select all
watch sensors
commandssensors
Let us know how you get along.
I hope either of the above 3 options work for you. As I said above, I'm not home now, so I haven't tested either of them, and I usually just use the sensors command myself.
- AnyOldName3
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
That's a good post, but the thread's been dead for two months. I think the OP is probably okay already.
Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Ah, I didn't see that. I've been so busy that March and May have started looking the same.AnyOldName3 wrote: ↑06 May 2019, 23:00 That's a good post, but the thread's been dead for two months. I think the OP is probably okay already.