- If there is a way to dump graphics frames to a file/render-to-texture in OpenMW (either video or series of images)
- EDIT: What specific OSG releases were used in release packaging for both 0.44 and 0.45
- Anything else that could help me troubleshoot this issue?
Debugging graphics glitches
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- Posts: 10
- Joined: 13 Nov 2016, 22:13
Debugging graphics glitches
Hello, when I run OpenMW 0.45 (vanilla game files, no Trib or Bloodmoon, no mods), I experience glitched frames every once in a while where one or a few actor vertices are either missing or ridiculously displaced, resulting in huge wacky faces/edges. I don't want to file an issue until I have collected all the information I can. The problem is these frames appear seemingly at random and only for a split second. Is there anyone who knows:
Re: Debugging graphics glitches
Info about your OS, drivers, and hardware will be really helpful here. You can use OBS to record video, though I'm not sure if has a way to dump frame by frame.
Re: Debugging graphics glitches
Can you track down which meshes are exactly affected by this issue?
And if you know that the bug is not present in the 0.44 release, the only thing I can suggest to do is do the git bisect (if the bug is still present in nightlies), but it will require to build OpenMW by yourself.
And if you know that the bug is not present in the 0.44 release, the only thing I can suggest to do is do the git bisect (if the bug is still present in nightlies), but it will require to build OpenMW by yourself.
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- Posts: 10
- Joined: 13 Nov 2016, 22:13
Re: Debugging graphics glitches
I am running on Windows with Intel HD Graphics 530, driver version 24.20.100.6344. The problem seems to be particularly caused when fires, torches, etc. are in view. I will investigate further and update when I have more information.