Playable Creatures

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Seldalore
Posts: 36
Joined: 09 Sep 2017, 08:40
Location: Pelagiad

Playable Creatures

Post by Seldalore »

Is it possible to play as creatures :?: If not, any idea if there are plans to implement it :?:
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raevol
Posts: 3093
Joined: 07 Aug 2011, 01:12
Location: Caldera

Re: Playable Creatures

Post by raevol »

No and no, and if someone submitted a pull request for it, it might be considered after 1.0. I doubt there's very much demand for this, but it's kind of a cool idea. Would make a fun game mode in TES3MP.
testman
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Re: Playable Creatures

Post by testman »

In TES3MP there is a "disguise" command that administrators can utilise. It makes chosen player appear as a creature to other players (but still looks normal on player's own screen).
Seldalore
Posts: 36
Joined: 09 Sep 2017, 08:40
Location: Pelagiad

Re: Playable Creatures

Post by Seldalore »

Maybe it's for the best :P Imagine a group of other players roleplaying as Cliff Racers :?
LordInsane
Posts: 17
Joined: 17 Jul 2018, 15:01

Re: Playable Creatures

Post by LordInsane »

Hm, MW Modhistory's current unreliability makes it a bit annoying to download Great House Dagoth. Something like the disguise command, but also appearing in the player's perception, would be perfect for greatly simplifying the scripting of certain parts of the mod (that currently contribute to its OpenMW incompatibility) after 1.0, but that does not help that particular mod much if the permissions don't allow modifying it or making a modifying addon plugin. Still, it does show the potential of things like that even for serious singleplayer-aimed mods.
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Jemolk
Posts: 237
Joined: 20 Mar 2017, 02:12
Location: Sadrith Mora

Re: Playable Creatures

Post by Jemolk »

LordInsane wrote: 14 Apr 2019, 23:34 that does not help that particular mod much if the permissions don't allow modifying it or making a modifying addon plugin.
As long as the result is dependent on the original rather than a modified and re-distributed version of the original, getting permission is perhaps polite but ultimately not required. Mod authors can't refuse permission to make a plugin dependent on theirs.
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