[Solved] OpenMW No sound [Linux]

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TuskiDuski
Posts: 4
Joined: 31 Mar 2019, 15:23

[Solved] OpenMW No sound [Linux]

Post by TuskiDuski »

I've recently installed the latest version of openmw (0.45), and for some strange reason i have no sound what so ever.
I've tried to change the audio output but without success.
Any ideas how i might fix it?

Best regards,
TuskiDuski
Chris
Posts: 1625
Joined: 04 Sep 2011, 08:33

Re: OpenMW No sound [Linux]

Post by Chris »

Can you post an output log (either from the terminal, or openmw.log)? What audio device do you have and (if more than one) normally use?
TuskiDuski
Posts: 4
Joined: 31 Mar 2019, 15:23

Re: OpenMW No sound [Linux]

Post by TuskiDuski »

I normally use USB Headphones, but i have speakers connected to the PC as well.

Crash handler installed
Loading config file: /home/tuski/.config/openmw/openmw.cfg
Loading config file: /etc/openmw/openmw.cfg
OpenMW version 0.45.0
Using default (English) font encoding.
OSG version: 3.4.1
Loading settings file: /etc/openmw/settings-default.cfg
Loading settings file: /home/tuski/.config/openmw/settings.cfg
Adding BSA archive /home/tuski/Games/bethesda-launcher/drive_c/Program Files (x86)/Bethesda.net Launcher/games/Morrowind/Data Files/Morrowind.bsa
Adding BSA archive /home/tuski/Games/bethesda-launcher/drive_c/Program Files (x86)/Bethesda.net Launcher/games/Morrowind/Data Files/Tribunal.bsa
Adding BSA archive /home/tuski/Games/bethesda-launcher/drive_c/Program Files (x86)/Bethesda.net Launcher/games/Morrowind/Data Files/Bloodmoon.bsa
Adding data directory /home/tuski/Games/bethesda-launcher/drive_c/Program Files (x86)/Bethesda.net Launcher/games/Morrowind/Data Files
Adding data directory /usr/share/games/openmw/data
Initializing OpenAL...
Opened "Built-in Audio Analog Stereo"
ALC Version: 1.1
ALC Extensions: ALC_ENUMERATE_ALL_EXT ALC_ENUMERATION_EXT ALC_EXT_CAPTURE ALC_EXT_DEDICATED ALC_EXT_disconnect ALC_EXT_EFX ALC_EXT_thread_local_context ALC_SOFT_device_clock ALC_SOFT_HRTF ALC_SOFT_loopback ALC_SOFT_output_limiter ALC_SOFT_pause_device
Vendor: OpenAL Community
Renderer: OpenAL Soft
Version: 1.1 ALSOFT 1.19.1
Extensions: AL_EXT_ALAW AL_EXT_BFORMAT AL_EXT_DOUBLE AL_EXT_EXPONENT_DISTANCE AL_EXT_FLOAT32 AL_EXT_IMA4 AL_EXT_LINEAR_DISTANCE AL_EXT_MCFORMATS AL_EXT_MULAW AL_EXT_MULAW_BFORMAT AL_EXT_MULAW_MCFORMATS AL_EXT_OFFSET AL_EXT_source_distance_model AL_EXT_SOURCE_RADIUS AL_EXT_STEREO_ANGLES AL_LOKI_quadriphonic AL_SOFT_block_alignment AL_SOFT_deferred_updates AL_SOFT_direct_channels AL_SOFTX_events AL_SOFTX_filter_gain_ex AL_SOFT_gain_clamp_ex AL_SOFT_loop_points AL_SOFTX_map_buffer AL_SOFT_MSADPCM AL_SOFT_source_latency AL_SOFT_source_length AL_SOFT_source_resampler AL_SOFT_source_spatialize
HRTF disabled
Allocated 256 sound sources
Low-pass filter supported
EAX Reverb supported
Enumerated output devices:
Built-in Audio Analog Stereo USB Audio Device Analog Stereo
Enumerated HRTF names:
default-44100 default-48000 Built-In 44100hz Built-In 48000hz
Failed to open video: Resource 'video/bethesda logo.bik' not found
Loading content file Morrowind.esm
Loading content file Tribunal.esm
Loading content file Bloodmoon.esm
Playing Music/Special/morrowind title.mp3
Failed to open video: Resource 'video/mw_logo.bik' not found
Quitting peacefully.
Chris
Posts: 1625
Joined: 04 Sep 2011, 08:33

Re: OpenMW No sound [Linux]

Post by Chris »

Looks like it's selecting the built-in device, using the speakers. If you run pavucontrol while OpenMW is running, what do the volume meters for openmw and the device look like? Are they silent too, or does it look like they're playing something?
TuskiDuski
Posts: 4
Joined: 31 Mar 2019, 15:23

Re: OpenMW No sound [Linux]

Post by TuskiDuski »

It looks like is playing the sound on the Built-in Audio Analog Stereo, which i assume it's the speakers.
TuskiDuski
Posts: 4
Joined: 31 Mar 2019, 15:23

Re: OpenMW No sound [Linux]

Post by TuskiDuski »

For some reason after installing a new DE, fixed the problem.
Thanks for the help.

Best regards,
TuskiDuski
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