OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Atahualpa
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Re: OpenMW 0.45.0

Post by Atahualpa » 19 Mar 2019, 02:23

Huh, no errors, no glitches - the video is up. Please feel free to proofread the transcript and proof-, ehm, watch the video. Feedback appreciated. :) (Subtitles are still missing, hence the transcript.)


>>> WIP Engine Video <<<


OpenMW_0-45-0_Script_English.txt
(10.18 KiB) Downloaded 45 times

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raevol
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Re: OpenMW 0.45.0

Post by raevol » 19 Mar 2019, 02:45

Atahualpa wrote:
19 Mar 2019, 02:23
>>> WIP Engine Video <<<
It's amazing. Thank you for all your hard work on this! I'll give it a day or two for other people to chime in corrections, and then we'll be full steam ahead.

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jusastronomer
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Re: OpenMW 0.45.0

Post by jusastronomer » 19 Mar 2019, 02:49

That is pro quality content! Awesome video!!

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lysol
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Re: OpenMW 0.45.0

Post by lysol » 19 Mar 2019, 02:59

Brilliant video. Thanks Atahualpa.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Amenophis
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Re: OpenMW 0.45.0

Post by Amenophis » 19 Mar 2019, 03:04

Great video! But I think the new per-group animation replacer feature should be showed too.
I did this mod soon after the merge. Sorry for the shameful propaganda.
https://www.nexusmods.com/morrowind/mods/45853
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?

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psi29a
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Re: OpenMW 0.45.0

Post by psi29a » 19 Mar 2019, 09:08

bloody brilliant! Ship it! :)

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Atahualpa
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Re: OpenMW 0.45.0

Post by Atahualpa » 19 Mar 2019, 16:42

Amenophis wrote:
19 Mar 2019, 03:04
Great video! But I think the new per-group animation replacer feature should be showed too.
I did this mod soon after the merge. Sorry for the shameful propaganda.
https://www.nexusmods.com/morrowind/mods/45853
Sorry, Amenophis! I thought about demonstrating that feature, but didn't know how to integrate it. Your mod would have been an option... Too late, I guess. (Alas, I also had to sacrifice numerous other issues to streamline the video.)

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AnyOldName3
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Re: OpenMW 0.45.0

Post by AnyOldName3 » 19 Mar 2019, 17:06

Is it too late to change
solved outstanding 200 issues
to
solved 200 outstanding issues
?

It'll require the video to be re-rendered, but as it requires no change to footage or anything as it's just an audio change and takes the same amount of time to say, I doubt it would be the end of the world if it needed doing, especially if something else comes up that forces the video to be re-rendered anyway.
AnyOldName3, Master of Shadows

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wareya
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Re: OpenMW 0.45.0

Post by wareya » 19 Mar 2019, 17:29

I don't think many people will notice.
paying attention to #1751 #2473 #3609 #3862/#3929 #3807 #4297 #4623

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Atahualpa
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Re: OpenMW 0.45.0

Post by Atahualpa » 19 Mar 2019, 17:35

AnyOldName3 wrote:
19 Mar 2019, 17:06
Is it too late to change
solved outstanding 200 issues
to
solved 200 outstanding issues
?
Ehm, in this context, "outstanding" means "phenomenal" - as in "it's outstanding that we solved 200 issues" -, so the word order should be correct. :? Or is there another quirk with the English language I don't get?

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