Followers of shadows, the day has come!

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akortunov
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Location: Samara, Russian Federation

Re: Followers of shadows, the day has come!

Post by akortunov » 12 Mar 2019, 05:52

mistermoonshine wrote:
12 Mar 2019, 03:58
correct me if i'm wrong
You are wrong. A branch for 0.45 release was created in November, while shadows were merged only three weeks ago.

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lysol
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Location: Sweden

Re: Followers of shadows, the day has come!

Post by lysol » 12 Mar 2019, 06:21

mistermoonshine wrote:
12 Mar 2019, 01:34
I made a short video to show off the shadows with some graphics mods.
https://www.youtube.com/watch?v=Dtmjve8iE58

I pushed OpenMW to the absolute limit with this setup, it was quite a challenge to get recordable footage because of the extremely low average framerate, but I think it turned out okay. Good job dev team.
Whoah. Great mod collection too. That bonemold armor mesh+texture, link?
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

CMAugust
Posts: 174
Joined: 10 Jan 2016, 00:13

Re: Followers of shadows, the day has come!

Post by CMAugust » 12 Mar 2019, 07:52

Yeah... gonna need a mod list for this one. :)

mistermoonshine
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Location: Ireland

Re: Followers of shadows, the day has come!

Post by mistermoonshine » 12 Mar 2019, 08:35

akortunov wrote:
12 Mar 2019, 05:52

You are wrong. A branch for 0.45 release was created in November, while shadows were merged only three weeks ago.
So it's 0.46 then? I changed the title.
lysol wrote:
12 Mar 2019, 06:21

Whoah. Great mod collection too. That bonemold armor mesh+texture, link?
CMAugust wrote:
12 Mar 2019, 07:52
Yeah... gonna need a mod list for this one. :)
Bonemold armor:
https://www.nexusmods.com/morrowind/mods/45946
Modlist taken from openmw.cfg:
https://pastebin.com/Knt4Qc1y

To the best of my knowledge all the mod names are correct if you want to search for them on nexus, but some of the mods like Vurt's parasols from Vurt's Ascadian Isles mod I converted to OpenMW myself in nifskope and I use them with Remiros' Ascadian Isles trees, and there are possibly a couple from MW Modding History, not 100% sure.

Thanks for the positive reaction, was not expecting this :lol:

CMAugust
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Joined: 10 Jan 2016, 00:13

Re: Followers of shadows, the day has come!

Post by CMAugust » 12 Mar 2019, 10:07

Had a quick romp through the Ascadian Isles with Anasthesia groundcover to see the effect. (gallery)

Image

My God, even the tufts of grass cast shadows. But then of course they would, since there's no system in place to treat them any different. Still, this is another thing that no other Elder Scrolls game has done yet.

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lysol
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Re: Followers of shadows, the day has come!

Post by lysol » 12 Mar 2019, 10:31

mistermoonshine wrote:
12 Mar 2019, 08:35
Bonemold armor:
https://www.nexusmods.com/morrowind/mods/45946
I'm trying to not get too hyped after only looking at the screenshots, but my first impression is that this is brilliant. Will have to see ingame though.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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psi29a
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Re: Followers of shadows, the day has come!

Post by psi29a » 12 Mar 2019, 13:21

We should maintain a list of things that OpenMW does better than Bethesda and other mods. We should also maintain a list of things that OpenMW does worse as well, so we can work on them.

1Mac
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Joined: 20 Feb 2019, 19:50

Re: Followers of shadows, the day has come!

Post by 1Mac » 12 Mar 2019, 14:50

@Lysol, the same guy has an OpenMW friendly bearskin armor set.

@mrmoonshine, thanks for the modlist! I notice that it lacks both Morrowind Optimization Patch and Project Atlas. Both could help with performance. Tyddy has some hires texture atlases, or you could make them yourself with the included bat files.

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Mistahtokyo
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Re: Followers of shadows, the day has come!

Post by Mistahtokyo » 12 Mar 2019, 16:25

How big of an fps hit are grass mods, currently?

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AnyOldName3
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Re: Followers of shadows, the day has come!

Post by AnyOldName3 » 12 Mar 2019, 16:34

Fairly big - usually each cluster of grass is its own drawable, and the number of drawables is directly correlated with the number of draw calls, and we already do far more draw calls than we'd like.
AnyOldName3, Master of Shadows

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