OpenMW 0.45.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Husaco
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Joined: 07 Aug 2011, 11:54
Location: Australia

Re: OpenMW 0.45.0

Post by Husaco »

kuyondo wrote: 10 Mar 2019, 18:41 I havent seen atahualpa active in forum for a long time
He said he was working on the video only a fortnight ago. I don't understand why people are getting restless over this release: it's only been a little over half a year since the last release, which has been about par for the course for the past few years.
K1ll
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Joined: 06 Aug 2011, 21:54

Re: OpenMW 0.45.0

Post by K1ll »

Linux targz packages RC5:

32 Bit
64 Bit
testman
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Re: OpenMW 0.45.0

Post by testman »

64Bit RC5 starts and runs fine. Character creation and other tested mechanics work as expected.

I would however like to point out that for me, underscores are not showing up in developer console.
https://i.imgur.com/QNxNPPl.png (I typed "gold_001" and "Glass dagger", both valid IDs)
While they are showing up in 0.44 and also in 0.46 build
https://i.imgur.com/YNVJcFq.jpg
Not sure if my already existing configuration somehow caused this or if this is something that affects everyone.
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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic »

Can't reproduce.
testman
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Re: OpenMW 0.45.0

Post by testman »

Confirmed bad config on my side then.

0.45.0 compiles and works fine. Ship it.
SHIP IT!
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akortunov
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Re: OpenMW 0.45.0

Post by akortunov »

It may depend on used font and text size.
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raevol
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Re: OpenMW 0.45.0

Post by raevol »

Mac RC is RC4 and Linux is RC5? Is that just a typo?

Still waiting on testing Mac RC4/5 and building windows RC4/5.

Annnd the video. :)
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Capostrophic
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Re: OpenMW 0.45.0

Post by Capostrophic »

Annnd the video.
to hell with that :oops:
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Ace (SWE)
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Joined: 15 Aug 2011, 14:56

Re: OpenMW 0.45.0

Post by Ace (SWE) »

Another round of Windows RCs;

32-bit
64-bit

These ended up with the shadow DLL in them as well, forgot to clean up the release directory.
corristo
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Joined: 12 Aug 2011, 08:29

Re: OpenMW 0.45.0

Post by corristo »

Ugh, sorry for confusion, I might have missed an RC round. For the record, I built it from e29e3248fcf57d6cfac6efd049955c133f2d9896.
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