Hey Guys
i recently switched from Win 10 to Kubuntu. And since this time i get sometimes double fps!!!!
But i want to see the Temperature while i play. Does anybody knows a programm, like MSI Afterburner für Linux?
Also i like modding. So far i guess its a good idea to use the official Tes Construction Set. Can somebody explain, how i can get it startet in Linux?
I tried it with the "Play on linux" tool, but it doesnt't work. I got no Landmass loaded.
And last Question: How can i run Nifscope with Linux?
Thanks
Linux Questions: GPU/CPU Monitor...... Tes Construction Set
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- psi29a
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
For nifskope you can either built it yourself:
http://niftools.sourceforge.net/wiki/Ni ... pile#Linux
https://github.com/niftools/nifskope/releases
I put some work into getting this to compile on linux years ago (2014?) and making sure it made it upstream. Hopefully it has remained the same.
http://niftools.sourceforge.net/wiki/Ni ... pile#Linux
https://github.com/niftools/nifskope/releases
I put some work into getting this to compile on linux years ago (2014?) and making sure it made it upstream. Hopefully it has remained the same.
Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Hi Somavakien,
If you're using an AMD or Intel GPU with open source drivers, you can use Gallium HUD to overlay graphs over the game screen. Here's a decent tutorial if you're interested in doing that: https://manerosss.wordpress.com/2017/07 ... llium-hud/.
Otherwise (or also), you could use lm-sensors in a seperate terminal window, but you won't see it if your game is fullscreen:
https://askubuntu.com/questions/53762/h ... lm-sensors
As per oaskamay's comment on the top answer, you can use the watch to get a live feed of this information.
As for the TES Construction Set, I can't give you much of an answer.
If you're using an AMD or Intel GPU with open source drivers, you can use Gallium HUD to overlay graphs over the game screen. Here's a decent tutorial if you're interested in doing that: https://manerosss.wordpress.com/2017/07 ... llium-hud/.
Otherwise (or also), you could use lm-sensors in a seperate terminal window, but you won't see it if your game is fullscreen:
https://askubuntu.com/questions/53762/h ... lm-sensors
As per oaskamay's comment on the top answer, you can use the watch to get a live feed of this information.
As for the TES Construction Set, I can't give you much of an answer.
Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
One thing not related to your main question, but on your Linux switch in general: Linux has case sensitive file names.
Most mod authors use a wild mix of lower and upper case file names in their textures and meshes. So if you want to install, for example, a huge texture replacement mod, with normal maps maybe, which replaces EVERYTHING, and on top of that a smaller replacer for a specific part of the textures, you may end up with duplicate files (because of the different file names). On Windows that was irrelevant, but on Linux this leads to an inconsistent look, because OpenMW has no way of knowing which one of the duplicates you want to use.
I use the Rebirth mod, Dassid's texture replacement (which affects EVERY texture), Dassid's normal maps (for the ground, mostly), Lysol's texture replacment and normal maps for buildings, and a few other mods. I first installed it the Windows way, but soon noticed that it does not fit, and then I face-palmed myself when I remembered the case sensitivity. I re-installed all the mods then, but first I changed every file's name to lower case, so I could simply overwrite unwanted textures with the wanted ones without creating duplicates...
Most mod authors use a wild mix of lower and upper case file names in their textures and meshes. So if you want to install, for example, a huge texture replacement mod, with normal maps maybe, which replaces EVERYTHING, and on top of that a smaller replacer for a specific part of the textures, you may end up with duplicate files (because of the different file names). On Windows that was irrelevant, but on Linux this leads to an inconsistent look, because OpenMW has no way of knowing which one of the duplicates you want to use.
I use the Rebirth mod, Dassid's texture replacement (which affects EVERY texture), Dassid's normal maps (for the ground, mostly), Lysol's texture replacment and normal maps for buildings, and a few other mods. I first installed it the Windows way, but soon noticed that it does not fit, and then I face-palmed myself when I remembered the case sensitivity. I re-installed all the mods then, but first I changed every file's name to lower case, so I could simply overwrite unwanted textures with the wanted ones without creating duplicates...
- AnyOldName3
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
I'm pretty sure OpenMW has a setting to ignore filesystem case. That's probably easier than renaming everything.
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Thanks so now i will try everything you guys posted.
i get this.
Any Idea?
I tried to get it work with the commands :psi29a wrote: ↑28 Feb 2019, 10:06 For nifskope you can either built it yourself:
http://niftools.sourceforge.net/wiki/Ni ... pile#Linux
https://github.com/niftools/nifskope/releases
I put some work into getting this to compile on linux years ago (2014?) and making sure it made it upstream. Hopefully it has remained the same.
But after "qmake-qt4"cd niftools/nifskope
./makeconfig.sh
qmake-qt4
make
i get this.
Code: Select all
root@somavakien-Blade:/home/somavakien/nifskope# qmake
WARNING: Failure to find: qhull/src/libqhull/geom.h
WARNING: Failure to find: qhull/src/libqhull/io.h
WARNING: Failure to find: qhull/src/libqhull/libqhull.h
WARNING: Failure to find: qhull/src/libqhull/mem.h
WARNING: Failure to find: qhull/src/libqhull/merge.h
WARNING: Failure to find: qhull/src/libqhull/poly.h
WARNING: Failure to find: qhull/src/libqhull/qhull_a.h
WARNING: Failure to find: qhull/src/libqhull/qset.h
WARNING: Failure to find: qhull/src/libqhull/random.h
WARNING: Failure to find: qhull/src/libqhull/stat.h
WARNING: Failure to find: qhull/src/libqhull/user.h
WARNING: Failure to find: qhull/src/libqhull/geom.h
WARNING: Failure to find: qhull/src/libqhull/io.h
WARNING: Failure to find: qhull/src/libqhull/libqhull.h
WARNING: Failure to find: qhull/src/libqhull/mem.h
WARNING: Failure to find: qhull/src/libqhull/merge.h
WARNING: Failure to find: qhull/src/libqhull/poly.h
WARNING: Failure to find: qhull/src/libqhull/qhull_a.h
WARNING: Failure to find: qhull/src/libqhull/qset.h
WARNING: Failure to find: qhull/src/libqhull/random.h
WARNING: Failure to find: qhull/src/libqhull/stat.h
WARNING: Failure to find: qhull/src/libqhull/user.h
Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Then I did not make myself clear.AnyOldName3 wrote: ↑28 Feb 2019, 16:46 I'm pretty sure OpenMW has a setting to ignore filesystem case. That's probably easier than renaming everything.
Example:
Mod 1 has the file tx_land_darkstone02.dds.
Mod 2 has the file Tx_land_DarkStone02.DDS.
Both files are in the same folder if one does not take care when installing in the "textures" folder.
Indeed, OpenMW ignores the case. But how should OpenMW decide which one to load? It simply picks one of them, but not necessarily the one I want.
Therefore I have to make sure that there are no duplicates.
- psi29a
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Yeah, qhull is a dependency... https://github.com/qhull/qhull
Did you initialize the submodules?
Something like this?
or install the qhull -dev package if available.
Did you initialize the submodules?
Something like this?
Code: Select all
git submodule update --init --recursive
Code: Select all
bcurtis@Wintermute:/media/bcurtis/disk$ apt search qhull
Sorting... Done
Full Text Search... Done
libqhull-dev/cosmic,now 2015.2-4 amd64 [installed,automatic]
calculate convex hulls and related structures (development files)
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Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
Thats good to now But what you could do is: When you see a texture in the game, you don't want. You can check with the console, which file it is, and you can check in the mw folder. And delete the wrong texture. Thats how i check all my textures anyway to get my own unique style. For example i love Lougians Textures. But the Bittercoast Road not. So i removed it and decide to use Vanillas Bitter Coast Roadhaloterm wrote: ↑28 Feb 2019, 17:24Then I did not make myself clear.AnyOldName3 wrote: ↑28 Feb 2019, 16:46 I'm pretty sure OpenMW has a setting to ignore filesystem case. That's probably easier than renaming everything.
Example:
Mod 1 has the file tx_land_darkstone02.dds.
Mod 2 has the file Tx_land_DarkStone02.DDS.
Both files are in the same folder if one does not take care when installing in the "textures" folder.
Indeed, OpenMW ignores the case. But how should OpenMW decide which one to load? It simply picks one of them, but not necessarily the one I want.
Therefore I have to make sure that there are no duplicates.
-
- Posts: 22
- Joined: 07 Feb 2019, 08:00
Re: Linux Questions: GPU/CPU Monitor...... Tes Construction Set
i tried, but he said, that i don't have "Git Repository.psi29a wrote: ↑28 Feb 2019, 17:30 Yeah, qhull is a dependency... https://github.com/qhull/qhull
Did you initialize the submodules?
Something like this?
or install the qhull -dev package if available.Code: Select all
git submodule update --init --recursive
Code: Select all
bcurtis@Wintermute:/media/bcurtis/disk$ apt search qhull Sorting... Done Full Text Search... Done libqhull-dev/cosmic,now 2015.2-4 amd64 [installed,automatic] calculate convex hulls and related structures (development files)
And if i install it with:
Code: Select all
sudo apt-get install qhull-bin
if i use : apt search qhull"
Code: Select all
Sortierung... Fertig
Volltextsuche... Fertig
libqhull-dev/bionic 2015.2-4 amd64
Berechnung konvexer Hüllen und verwandter Strukturen (Entwicklungsdateien)
libqhull-doc/bionic,bionic 2015.2-4 all
calculate convex hulls and related structures (documentation files)
libqhull-r7/bionic 2015.2-4 amd64
calculate convex hulls and related structures (reentrant shared library)
libqhull7/bionic,now 2015.2-4 amd64 [Installiert,automatisch]
Berechnet konvexe Hüllkurven und ähnliche Strukturen (Bibliothek)
qhull-bin/bionic,now 2015.2-4 amd64 [installiert]
calculate convex hulls and related structures (utilities)
Last edited by Somavakien on 28 Feb 2019, 17:55, edited 1 time in total.