Animated doors

Everything about development and the OpenMW source code.
Post Reply
C3pa
Posts: 11
Joined: 26 Dec 2018, 21:26
Location: Croatia

Animated doors

Post by C3pa »

A really great feature would be animated doors. It' s a nice thing and if I am correct, it might be implemented in the same way as animated containers/herbalism.
User avatar
Husaco
Posts: 40
Joined: 07 Aug 2011, 11:54
Location: Australia

Re: Animated doors

Post by Husaco »

...But doors are animated. Unless you're talking about door with cell transitions, in which case that's a lot more work than you might think. Or actor door-opening animations, which I imagine would be a pain when that includes anything from bar doors to regular doors to massive gates.
User avatar
akortunov
Posts: 807
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Animated doors

Post by akortunov »

Probably he just means Oblivion-style doors:
https://www.youtube.com/watch?v=ab1NTlm4JTg
User avatar
Amenophis
Posts: 313
Joined: 30 Oct 2011, 04:34
Location: Fortaleza - Ceará - Brasil

Re: Animated doors

Post by Amenophis »

I was thinking in the Cell to Cell animated door type like Skyrim.
https://youtu.be/kyRXLZFsx5o?t=996
My fixes and tweaks on vanilla and modded quests for Morrowind.
http://www.nexusmods.com/morrowind/mods/43107/?
User avatar
Capostrophic
Posts: 780
Joined: 22 Feb 2016, 20:32

Re: Animated doors

Post by Capostrophic »

Seeing as cell transition loading screens are practically non-existent, this can arguably be seen as merely a waste of the player's time.
User avatar
akortunov
Posts: 807
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Animated doors

Post by akortunov »

Amenophis wrote: 15 Feb 2019, 13:03 I was thinking in the Cell to Cell animated door type like Skyrim.
https://youtu.be/kyRXLZFsx5o?t=996
I doubt that we need it - we have an interiors preloading, so transitions are almost instant, and an artifitial delay during cell transition will be boring.
An animated containers feature is a bit different - here we can play most of animation in the background.
C3pa
Posts: 11
Joined: 26 Dec 2018, 21:26
Location: Croatia

Re: Animated doors

Post by C3pa »

akortunov wrote: 15 Feb 2019, 14:26
Amenophis wrote: 15 Feb 2019, 13:03 I was thinking in the Cell to Cell animated door type like Skyrim.
https://youtu.be/kyRXLZFsx5o?t=996
I doubt that we need it - we have an interiors preloading, so transitions are almost instant, and an artifitial delay during cell transition will be boring.
An animated containers feature is a bit different - here we can play most of animation in the background.

It seems you are right.
User avatar
Mistahtokyo
Posts: 139
Joined: 07 Sep 2013, 18:31

Re: Animated doors

Post by Mistahtokyo »

The opening animation isn't supposed to hide loading, even if I can load the interior in one nanosecond I would still enjoy it. Otherwise my character is just staring at a closed door, then magically teleports inside? Doesn't make any sense. At least the short animation gives the illusion of you entering the cell.
Post Reply