You don't seem to understand the concepts of "hobbies" and "donations" very well, or the fact that only 4 people accept donations for their OpenMW-associated work, only one of whom works directly on OpenMW itself, and none of whom do much to advertise their Patreons given that their hobbyist considerations vastly outweigh money-making considerations.
Perhaps you should apply some sense of prioritization to your concerns by getting Bethesda to adhere to your preferred industry standards first. After all, they're a multibillion dollar company; I'm sure they can accomodate you.natinnet wrote: ↑24 Nov 2018, 03:42The argument "wiki describes Morrowind vanilla behaviour, bla, bla, bla" sucks, because, you know, there are some industry standards. I mean, modern standards. Nope, don't speak about Bethesda games - they already got their portion of jokes about using Morrowind engine in Fallout 86. And squares on the noses in Skyrim... And Oblivion plastic faces... Because the Bethesda games are the refugium of obsolete and exotic solutions, but Marmoset Toolbag is one of the industry standards. Yes, your wiki sucks, as your arguments.
Come back once you've done that and we'll talk about a small group of unpaid hobbyists doing the same.
There are some very serious limitations to what engine hacks can achieve, and there's literally nothing they can do that can't be implemented much more elegantly and easily in OpenMW.
I find that hard to believe. Almost no one wants to work on tediously reverse engineering a closed source engine from 2002 when they have full open source access to a near-flawless recreation.
Also, seeing as you seem to have one of those overly unhelpful and demanding personalities, I'm pretty sure I prefer your indifference to your mostly absurd negativity. I genuinely think you should go mind your own business given that, from what I can tell, you're not even really part of this project's intended audience.
The Example Suite is a one man project and there are logistical and technical reasons why other people find it hard to contribute to it: all the assets need to be entirely FOSS and all the work needs to be done in OpenMW's own unfinished construction set. Perhaps you should comment on it once its dependency on a more usable construction set is resolved.natinnet wrote: ↑24 Nov 2018, 03:42Actually, it's the point of no return now: you can continue to ignore users - and you won't get even "negativity", just no reaction at all. Or you can try to change the opinion of the Morrowind modding community - and you already have understood, what the community thinks about you and your project. The current state of your "Example Suite" is a perfect illustration of this opinion. At least, the opinion of the artists of the community. Because this project now is a real crap, pardon me my French. The artists already ignore you, just like you ignore them. It's honest, isn't it?
Regardless, anyone who thinks this project is "real crap" has very little sense of perspective and a minimal amount of appreciation for the efforts of others. Luckily, you don't speak on behalf of Morrowind modders, most of whom have a lot of respect for the project even if they wish it was more open to experimentation in its pre-1.0 goals.
Shadows were there in Ogre and they were good enough. They're also excellent at the moment in AnyOldName3's fork, except for a few remaining issues.
Great. I'm glad we have that sorted out. Does that mean you're going to leave us alone now? It's only fair that you do.
Hmm, can't make up your mind? I think I prefer peace and quiet over one mesh that doesn't even make sense for the Example Suite in the context of its non-reliance on Morrowind content.natinnet wrote: ↑24 Nov 2018, 03:42P.P.S. I'm going to finish this mesh at the New Year's holidays. So I make you a Christmas gift, though you were bad boys in this year: you still can get this mesh with all source files. Maybe. If you will be able to implement at least shadows and subsurface scattering in this year. Even in non-stable version. I know, I know, I'm too generous to yuo... But the Christian God tells us to be kind to our neighbour...