Hi, I tried to make a ground/rock texture for this engine. But it looks like both normal and specular maps don't work.
What did I do wrong?
My normal map doesn't work in game.
My normal map doesn't work in game.
- Attachments
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- mesh test.zip
- (7.98 MiB) Downloaded 278 times
- AnyOldName3
- Posts: 2686
- Joined: 26 Nov 2015, 03:25
Re: My normal map doesn't work in game.
The only issue I'm seeing in the zip is that you've called your textures folder testures instead, but if that were the case on your machine, too, it wouldn't have even picked up the texture we're seeingin the screenshot. It's possible that there's another issue I've missed, though, so other people should consider taking a look.
- DestinedToDie
- Posts: 1181
- Joined: 29 Jun 2015, 09:08
Re: My normal map doesn't work in game.
If the base texture is rocks_d, then the normal needs to be named rocks_d_n and the specular needs to be named rocks_d_spec. Otherwise the engine will not automatically assign specular and normal to rocks_d.
Re: My normal map doesn't work in game.
Note, you can change the default way OpenMW looks for normal/spec mapping, but if you haven't then the above is probably your problem.
I'd check here for more info as well: https://openmw.readthedocs.io/en/master ... asics.html
I'd check here for more info as well: https://openmw.readthedocs.io/en/master ... asics.html
Re: My normal map doesn't work in game.
Thanks, renaming of the diffuse map solved the problem:DestinedToDie wrote: ↑13 Oct 2018, 05:25 If the base texture is rocks_d, then the normal needs to be named rocks_d_n and the specular needs to be named rocks_d_spec. Otherwise the engine will not automatically assign specular and normal to rocks_d.