This is really great Thunderforge! I think you've abbreviated and split up information nicely. And I think the aforementioned discussed changes are good as well.Thunderforge wrote: ↑12 Aug 2018, 04:09 Alright, I went ahead and went hog wild and made a bunch of changes to the FAQ draft. I added a few key questions from this list and wrote several answers myself (there were a few other questions there that I thought were less pressing, so I didn't include them). I also removed the FAQ video because it was extremely old and did not provide a good reflection of the current state of the project.
Let me know what you think and what further changes should be made.
I agree we probably don't need every single one of those questions from the "master" list. I do think some more probably need to be added, but I need to look at them with fresh eyes again this week. This doesn't need to be added in this iteration, but I do insist on adding the question about what a game engine is. I think 70% of the "dumb" questions we get are because people don't really understand what that means. It's not immediately obvious or intuitive for someone who's never really thought about how games are made before. As long as you don't mind making some additions and modifications in the near future though, I'd say this is ready to publish. (although the first question is still justified, so maybe fix that first)
This has been annoying me as well. I've been trying to write a version that is both simpler and more comprehensive, and it's causing me difficulties. I'll have a version we can discuss with the other questions I want to add.psi29a wrote: ↑13 Aug 2018, 16:18 also... let's try to be consistent since on GitHub, GitLab and other places it reads:
OpenMW is an open-source open-world RPG game engine that supports playing Morrowind.
With the emphasis on the fact that it is a game engine in it's own right and not made to just run Morrowind.