Can't use console commands
-
- Posts: 10
- Joined: 30 Jul 2018, 18:10
Can't use console commands
I started a new Morrowind game on win 10 with Open MW 0.44.0, and I can't use the console. The console opens, but nothing happens when I try to write a command. No letters are showing and the little "cursor" doesn't move at all. And nothing happens with the door I try to unlock. So, what is wrong? Is there something I should do?
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: Can't use console commands
See this thread. Apparently something's wrong with the console font rendering.
Described thing happens if you don't have DejavuSans-blah-blah-blah font installed in your resources/mygui folder, but I have no idea if it's the same issue. Windows builds are packaged properly as far as I can tell.
Described thing happens if you don't have DejavuSans-blah-blah-blah font installed in your resources/mygui folder, but I have no idea if it's the same issue. Windows builds are packaged properly as far as I can tell.
-
- Posts: 10
- Joined: 30 Jul 2018, 18:10
Re: Can't use console commands
So, there is nothing I can do..?
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: Can't use console commands
You can check if this file is in that directory and loads properly.
-
- Posts: 10
- Joined: 30 Jul 2018, 18:10
Re: Can't use console commands
Yes, I have this file "DejaVuLGCSansMono.ttf " in my resources/mygui directory.
-
- Posts: 10
- Joined: 30 Jul 2018, 18:10
Re: Can't use console commands
How can I see if it loads properly?
- Capostrophic
- Posts: 794
- Joined: 22 Feb 2016, 20:32
Re: Can't use console commands
Do you see any message about this file in openmw.log (your user profile folder/Documents/My Games/OpenMW) or during the game runtime in the appearing command prompt window? If you don't, then it's fine
-
- Posts: 10
- Joined: 30 Jul 2018, 18:10
Re: Can't use console commands
OK. I don' t see any messages. So I guess this file isn't the problem why I can't write in the console.
Re: Can't use console commands
Here's the solution which worked for me, running linux:
I copied "DejaVuSansMono.ttf" to [insert_username_here]/.config/openmw/Fonts and renamed it "DejaVuLGCSansMono.ttf"
I'm guessing there is a more elegant way to fix this, though.
As background and for search terms, the font (or a symlink) is at /usr/share/games/openmw/resources/mygui and seems to load fine, but openmw.log said that it failed to load, saying
DataManager::getData: Failed to open 'DejaVuLGCSansMono.ttf'
The problem might have something to do with https://openmw.readthedocs.io/en/stable ... /font.html . This link said to add a file, "openmw_font.xml", which points to the deja vu font, but doesn't specify a full path (for obvious reasons). That's how I figured out this fix, but I dunno if that's the actual reason or just a lucky guess.
This was for release 0.45.0, for future reference.
I copied "DejaVuSansMono.ttf" to [insert_username_here]/.config/openmw/Fonts and renamed it "DejaVuLGCSansMono.ttf"
I'm guessing there is a more elegant way to fix this, though.
As background and for search terms, the font (or a symlink) is at /usr/share/games/openmw/resources/mygui and seems to load fine, but openmw.log said that it failed to load, saying
DataManager::getData: Failed to open 'DejaVuLGCSansMono.ttf'
The problem might have something to do with https://openmw.readthedocs.io/en/stable ... /font.html . This link said to add a file, "openmw_font.xml", which points to the deja vu font, but doesn't specify a full path (for obvious reasons). That's how I figured out this fix, but I dunno if that's the actual reason or just a lucky guess.
This was for release 0.45.0, for future reference.