For launcher, editor and other external apps. Game itself does not use Qt.
Textures and collision not loading
Re: Textures and collision not loading
Yeah i must've disabled packaging libopus when changing the scripts. Not sure why. I've now added it to the packages again and rebuild the RC2 packages. Just download them again and openmw should work.Cartifer wrote: ↑15 Jul 2018, 12:57That's unfortunate, because I don't have the rights to update Qt. I notice that when i run "openmw" instead of "openmw-launcher", I get another error message instead about "libopus.so.0" not existing. (I did notice that version 0.36 contains "libopus.so.0") Is Qt only used for the launcher? If that's the case, there is still hope.
I've also uploaded the qt4 libraries of my build machines here: Centos 6 Qt4
Just add the files in the lib directory from this targz to the lib directory in the openmw folder.
I'm not going to add qt4 to the packages directly since it bloats them up quite a bit and pretty much anything newer than CentOS 6 has qt 4.8+ anyway.
Re: Textures and collision not loading
That's good to hear. I have made some progress using "openmw". By preloading the missing "libopus.so.0" file, I can get the --help info to show up in the terminal:
- Spoiler: Show
However, when i try to run without arguments, I get the following error:
- Spoiler: Show
- Spoiler: Show
- Spoiler: Show
Edit: I just refreshed and saw your post K1ll. I will try your solution immediately.
Re: Textures and collision not loading
Wizard, launcher, and game all work perfectly now. I only got one warning: "Warning: controller R2_Claw02 present more than once in meshes/r/xsiltstrider.kf, ignoring later version", but it has no impact on the game.
Thanks K1ll, akortunov, and psi!
Thanks K1ll, akortunov, and psi!