Creature/Npc Editing

Involved development of the OpenMW construction set.
aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Creature/Npc Editing

Post by aesylwinn »

Hey all. This is a progress/discussion thread. So far, I'm able to hardcode heads and hair.

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Thunderforge
Posts: 502
Joined: 06 Jun 2017, 05:57

Re: Creature/Npc Editing

Post by Thunderforge »

From the heart, the light; from the head, the law.

The Book of Dawn and Dusk
Guess we have the law now! Great work!
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lysol
Posts: 1489
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Creature/Npc Editing

Post by lysol »

Woohoo!
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page
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Atahualpa
Posts: 1160
Joined: 09 Feb 2016, 20:03

Re: Creature/Npc Editing

Post by Atahualpa »

Cool! Reminds me of:
Wizardry-8.jpg
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Capostrophic
Posts: 780
Joined: 22 Feb 2016, 20:32

Re: Creature/Npc Editing

Post by Capostrophic »

Morte?
aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Re: Creature/Npc Editing

Post by aesylwinn »

No longer hard coding face/hair meshes. Looks like there's a new trend in fashion!

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Not sure why the female skeleton is showing boxes when the male one doesn't.
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DestinedToDie
Posts: 1171
Joined: 29 Jun 2015, 09:08

Re: Creature/Npc Editing

Post by DestinedToDie »

I think the main animation file contains those boxes. But females have some kind of alternate file that doesn't?

Anim file contains two things: armanent and those boxes. Possible solution (though I don't know much about engine) - do not render any non-armanent objects from the anim skeleton files.
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akortunov
Posts: 807
Joined: 13 Mar 2017, 13:49
Location: Samara, Russian Federation

Re: Creature/Npc Editing

Post by akortunov »

In theory, we should render bodyparts for NPCs instead of basic skeleton model.
aesylwinn
Posts: 243
Joined: 14 Dec 2015, 20:30

Re: Creature/Npc Editing

Post by aesylwinn »

I've stopped all drawables in the animation files from rendering for now. Hopefully it won't cause later issues. Something else seems off to me. Hm...

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lysol
Posts: 1489
Joined: 26 Mar 2013, 01:48
Location: Sweden

Re: Creature/Npc Editing

Post by lysol »

Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page
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