Since the old cursor decompression implementation doesn't work on the latest macOS, I've reimplemented it using SDL's software renderer.
I took this code to implement software decompression. Although it states that OSG 3.6 is required, it seems to be working fine with OpenMW's OSG fork.
It'd be great if someone could test this branch on other platforms (Windows, Linux x86, Linux ARM because I'm not sure about color mask endianness).
Everything about development and the OpenMW source code.
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