OpenMW 0.43.0

Anything related to PR, release planning and any other non-technical idea how to move the project forward should be discussed here.
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Zini
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Re: OpenMW 0.43.0

Post by Zini » 07 Oct 2017, 12:27

It has been almost a month. Do we have any updates on release readiness?

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lysol
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Re: OpenMW 0.43.0

Post by lysol » 07 Oct 2017, 12:41

Atahualpa wrote:
02 Sep 2017, 20:30
FYI: I'll not be able to work on the release videos for v0.43 or any other related stuff before mid-October (= deadline for my bachelor thesis).
He hasn't logged in for over a month now, but I guess he'll be free in a week or so, since that would be mid-October.
Normal mapped texture replacers, exclusive for OpenMW:
My Nexus page

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Zini
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Re: OpenMW 0.43.0

Post by Zini » 15 Oct 2017, 09:22

@raevol Want to take over a bit earlier this time? Looks like I will have a busy time ahead of me and I am not sure if I can keep track of this. As far as I am concerned we can go ahead with the release anytime now (except for the release videos of course). Just throw me a forum PM when you want me to do my part.

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 15 Oct 2017, 09:27

@zini , sounds good... is the changelog readyish? I can get started on it and keep the ticket numbers in so we can figure out any additional items to add when they come up. Also considering that, when do we make the release tag?

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Atahualpa
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Re: OpenMW 0.43.0

Post by Atahualpa » 15 Oct 2017, 19:54

FYI: I'm back and currently working through the list of solved issues. Looks like this release is going to be big. :)

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psi29a
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Re: OpenMW 0.43.0

Post by psi29a » 15 Oct 2017, 20:06

\o/ welcome back

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 15 Oct 2017, 21:50

Yee Atahualpa! How did your bachelor thesis go?

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Atahualpa
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Re: OpenMW 0.43.0

Post by Atahualpa » 16 Oct 2017, 11:37

raevol wrote:
15 Oct 2017, 09:27
@zini , sounds good... is the changelog readyish? I can get started on it and keep the ticket numbers in so we can figure out any additional items to add when they come up. Also considering that, when do we make the release tag?
Any important or nice-to-have issues left for this release? Lysol's recent news post implies that some features are nearly finished (reverse pickpocketing, rain drop water ripples, shadows?!, distant land tweaks).
raevol wrote:
15 Oct 2017, 21:50
Yee Atahualpa! How did your bachelor thesis go?
Well, it somehow mutated into a master thesis when I wasn't looking, but otherwise everything went well.

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raevol
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Re: OpenMW 0.43.0

Post by raevol » 16 Oct 2017, 23:57

Is the broken Debian repos going to interfere with our release? I notice our daily PPA is still broken, will the release PPA be able to be built when the time comes?

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psi29a
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Re: OpenMW 0.43.0

Post by psi29a » 17 Oct 2017, 08:33

Basically, we're waiting on a new release to fix the issue. ;)

Then we can drop the patch downstream that was breaking things and the PPA will fix itself when we make a new release.

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