All after OpenMW 0.13.0 cleanup done; as well as the switch to OGRE 1.8.
I am awaiting your pull requests. If I get too many at once, processing them may take a bit longer (we really have a lot of (nearly-) finished feature branches this time).
OpenMW 0.14.0
Re: OpenMW 0.14.0
Zini, should I create a new thread on my Inventory/Container progress (its slow, because I am not that skilled) ?
Re: OpenMW 0.14.0
With the editor finally getting into the hot phase, it is becoming more important to get record saving to work.
This is a very monotonous task, but it means a lot of work and any kind of screw-up will hurt the project badly (when tackling this task, some kind of automated testing should be added to lower the chance of such a screw-up).
This task has been on the roadmap for a while but no one has taken it yet. Seems unpopular for strange reasons. Any chance anyone is changing his mind about it?
This is a very monotonous task, but it means a lot of work and any kind of screw-up will hurt the project badly (when tackling this task, some kind of automated testing should be added to lower the chance of such a screw-up).
This task has been on the roadmap for a while but no one has taken it yet. Seems unpopular for strange reasons. Any chance anyone is changing his mind about it?
Re: OpenMW 0.14.0
I suppose I could try my hands at it, seeing as nobody else seems to wants to do record saving.
I just hope the task isn't cursed...
I just hope the task isn't cursed...
Re: OpenMW 0.14.0
Nah. It's actually pretty harmless. Just very boring.
Re: OpenMW 0.14.0
*Phew*
Anyway, should I create a set of save<whatever> classes or just add a save function to the load<whatever> ones that already exist?
And on that matter, is all the data that needs to be saved contained in those files, or are there any cases where I have to read the data from somewhere else?
Anyway, should I create a set of save<whatever> classes or just add a save function to the load<whatever> ones that already exist?
And on that matter, is all the data that needs to be saved contained in those files, or are there any cases where I have to read the data from somewhere else?
Re: OpenMW 0.14.0
Continuing this discussion in a separate thread.
Re: OpenMW 0.14.0
It's been almost two weeks since the last release. I think we should slowly start wrapping it up for the next set of RCs.
We definitely want to wait on clothing and armour rendering, but I suspect it won't take long. There are a few minor features that might get ready in time too, but we have a lot of new material already. Any further large changes should probably wait until 0.15.0.
Are there still sound issues to take care of? Are there any other issues that I am not aware of?
We definitely want to wait on clothing and armour rendering, but I suspect it won't take long. There are a few minor features that might get ready in time too, but we have a lot of new material already. Any further large changes should probably wait until 0.15.0.
Are there still sound issues to take care of? Are there any other issues that I am not aware of?
- Rebel-Rider
- Posts: 34
- Joined: 29 Mar 2012, 18:27
Re: OpenMW 0.14.0
Sound issues there are one major and one minor issue
Major issue: The ear splitting Ghostgate/Fence issue
Minor Issue: Sound manager sometimes exeeding the limit for number of soundsamples some soundcards can handle. this is reported to happen at Ghostgate/fence and in Vivec
Chris is looking into it.
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Graphics
Sail on boats sometimes turn transparent, depending on viewing angle.
Texture blending near waterline arround vivec is bad in spesific places, very sharp transitions.
Outside waterlevel seems to be a bit to high, water is breaking the ground surface in some locations it`s not supposed to.
Major issue: The ear splitting Ghostgate/Fence issue
Minor Issue: Sound manager sometimes exeeding the limit for number of soundsamples some soundcards can handle. this is reported to happen at Ghostgate/fence and in Vivec
Chris is looking into it.
-------------------------------------------------------------------------------------------
Graphics
Sail on boats sometimes turn transparent, depending on viewing angle.
Texture blending near waterline arround vivec is bad in spesific places, very sharp transitions.
Outside waterlevel seems to be a bit to high, water is breaking the ground surface in some locations it`s not supposed to.