Loriel wrote:Minor suggestion - notify attribute rises, as well as skill rises.
Already working on it. I'm also going to backtrack on a previous decision and notify the player when a skill/attribute decays.
Ravenwing wrote:I'm probably most excited about the health and magicka regen though. Is that mod in it's final state, or are you going to be making any changes?
That li'l thing? Yeah, I guess, I'm not sure what else I would change. There's also already a plethora of regen mods out there, some weaker, some stronger. From the playtime I've put in testing it, mine seems pretty balanced, doesn't regenerate too quickly, and the size of your magicka pool is still important (in that regeneration is slow; regeneration is not affected by the size of the pool), but it helps refill health and magicka between combat.
I've also discovered a bug in NCGD related to growing skills past 100. When it says you need to train more and gives your progress, the progress needed is shown as 1 less than it should be, e.g. it will say you have to train more then say "progress 1 out of 1". It still works the way it's supposed to, it just tells you the wrong amount. So be aware of that until I get around to putting out a new version.
As per a discussion in another thread, I'm also going to make Intelligence slow down the rate of decay, and conversely I'm going to make decay speed up as you learn more skills. (Alternative idea that literally just came to me: make rate of decay depend on level rather than skills, as level is a dependable marker of how many attribute points you have received. Need to sleep on this.) Dumber characters will need to specialize in fewer skills, while smarter characters will be able to learn more skills. I still expect getting to the skill cap of 475 with even one skill to be highly unlikely, but I don't want to make it actually impossible.
(If you're wondering why the skill cap is 475 instead of say, 500, it's because of how I applied skill bonuses past 100. There's a +25 bonus, a +50 bonus, a +100 bonus, and a +200 bonus. The game just applies different combinations of these bonuses (almost in a Tower of Hanoi way) such that overall bonuses are handed out in increments of 25. You could think of these different combination as binary bits where 1 = +25, 10 = +50, 100 = +100, and 1000 = +200, so you could have a combo like 1011 = 200 + 50 + 25 = 275. Thus the maximum possible skill is your base skill of 100, plus 25 + 50 + 100 + 200 = 475.)