I've been using OpenMW for a while, and while I'm pretty familiar with it, I haven't used OpenMW-cs much at all. I'm hoping there's an easy way to do what I'm looking for.
I've been using Mori Mountain Estate as my home in Balmora, and it works really well so far in OpenMW. There are a lot of moveable mannequins in the house, which is nice, but there's a bug that causes them to vanish and take your items with them. This bug occurs in regular MW as well, so it's not a problem specific to OpenMW.
Since I don't really need them to be moveable, what I'd like to do is simply change every instance of the two moveable mannequins (marcmannequin_f and marcmannequin_m) into the static marc_mannequin_23 which doesn't suffer from this bug. Is there a simple edit I can do for this, or do I need to go into the cell view and manually delete the old mannequins and hand place and position the new ones?
Thanks.
How to do a simple object swap in OpenMW-cs?
- DestinedToDie
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Re: How to do a simple object swap in OpenMW-cs?
There would be a simple edit if you were switching out a static object with another static object. However you are switching a container with a static object. In both OpenMW-CS and Morrowind CS you would need to delete the containers and manually place statics.
Re: How to do a simple object swap in OpenMW-cs?
Thanks, I'll do that for the 6 most visible ones, and see if the rest up and poof at some point.
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Re: How to do a simple object swap in OpenMW-cs?
TESCS has a search and replace feature which allows one to replace objects by id in a cell (or all cells) with other objects.DestinedToDie wrote:In both OpenMW-CS and Morrowind CS you would need to delete the containers and manually place statics.
Of course if they're not the same size you'd need to manually correct their positioning.
The search and replace feature in OpenMW-CS only seems to work with text, unfortunately.
Re: How to do a simple object swap in OpenMW-cs?
Thanks!EvilEye wrote:TESCS has a search and replace feature which allows one to replace objects by id in a cell (or all cells) with other objects.DestinedToDie wrote:In both OpenMW-CS and Morrowind CS you would need to delete the containers and manually place statics.
Of course if they're not the same size you'd need to manually correct their positioning.
The search and replace feature in OpenMW-CS only seems to work with text, unfortunately.
My first attempt had a bunch of missing mannequins and two Librarians My second try has all the right mannequins and only one Librarian, looks good so far. Thanks again.